4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_engine.cpp NewGRF handling of engines. */
16 #include "company_func.h"
17 #include "newgrf_cargo.h"
18 #include "newgrf_spritegroup.h"
19 #include "date_func.h"
20 #include "vehicle_func.h"
21 #include "core/random_func.hpp"
23 #include "station_base.h"
24 #include "company_base.h"
25 #include "newgrf_railtype.h"
28 #include "safeguards.h"
30 struct WagonOverride
{
34 const SpriteGroup
*group
;
37 void SetWagonOverrideSprites(EngineID engine
, CargoID cargo
, const SpriteGroup
*group
, EngineID
*train_id
, uint trains
)
39 Engine
*e
= Engine::Get(engine
);
42 assert(cargo
< NUM_CARGO
+ 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargoes.
45 e
->overrides
= ReallocT(e
->overrides
, e
->overrides_count
);
47 wo
= &e
->overrides
[e
->overrides_count
- 1];
51 wo
->train_id
= MallocT
<EngineID
>(trains
);
52 memcpy(wo
->train_id
, train_id
, trains
* sizeof *train_id
);
55 const SpriteGroup
*GetWagonOverrideSpriteSet(EngineID engine
, CargoID cargo
, EngineID overriding_engine
)
57 const Engine
*e
= Engine::Get(engine
);
59 for (uint i
= 0; i
< e
->overrides_count
; i
++) {
60 const WagonOverride
*wo
= &e
->overrides
[i
];
62 if (wo
->cargo
!= cargo
&& wo
->cargo
!= CT_DEFAULT
) continue;
64 for (uint j
= 0; j
< wo
->trains
; j
++) {
65 if (wo
->train_id
[j
] == overriding_engine
) return wo
->group
;
72 * Unload all wagon override sprite groups.
74 void UnloadWagonOverrides(Engine
*e
)
76 for (uint i
= 0; i
< e
->overrides_count
; i
++) {
77 WagonOverride
*wo
= &e
->overrides
[i
];
81 e
->overrides_count
= 0;
86 void SetCustomEngineSprites(EngineID engine
, byte cargo
, const SpriteGroup
*group
)
88 Engine
*e
= Engine::Get(engine
);
89 assert(cargo
< lengthof(e
->grf_prop
.spritegroup
));
91 if (e
->grf_prop
.spritegroup
[cargo
] != NULL
) {
92 grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine
, cargo
);
94 e
->grf_prop
.spritegroup
[cargo
] = group
;
99 * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
101 * @param engine Engine ID to tie the GRFFile to.
102 * @param file Pointer of GRFFile to tie.
104 void SetEngineGRF(EngineID engine
, const GRFFile
*file
)
106 Engine
*e
= Engine::Get(engine
);
107 e
->grf_prop
.grffile
= file
;
111 static int MapOldSubType(const Vehicle
*v
)
115 if (Train::From(v
)->IsEngine()) return 0;
116 if (Train::From(v
)->IsFreeWagon()) return 4;
119 case VEH_SHIP
: return 0;
121 case VEH_DISASTER
: return v
->subtype
;
122 case VEH_EFFECT
: return v
->subtype
<< 1;
123 default: NOT_REACHED();
128 /* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
129 enum TTDPAircraftMovementStates
{
135 AMS_TTDP_TO_ENTRY_2_AND_3
,
136 AMS_TTDP_TO_ENTRY_2_AND_3_AND_H
,
137 AMS_TTDP_TO_JUNCTION
,
138 AMS_TTDP_LEAVE_RUNWAY
,
146 AMS_TTDP_FLIGHT_APPROACH
,
147 AMS_TTDP_UNUSED_0x11
,
148 AMS_TTDP_FLIGHT_TO_TOWER
,
149 AMS_TTDP_UNUSED_0x13
,
150 AMS_TTDP_FLIGHT_FINAL
,
151 AMS_TTDP_FLIGHT_DESCENT
,
153 AMS_TTDP_HELI_TAKEOFF_AIRPORT
,
154 AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT
,
155 AMS_TTDP_HELI_LAND_AIRPORT
,
156 AMS_TTDP_HELI_TAKEOFF_HELIPORT
,
157 AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT
,
158 AMS_TTDP_HELI_LAND_HELIPORT
,
163 * Map OTTD aircraft movement states to TTDPatch style movement states
164 * (VarAction 2 Variable 0xE2)
166 static byte
MapAircraftMovementState(const Aircraft
*v
)
168 const Station
*st
= GetTargetAirportIfValid(v
);
169 if (st
== NULL
) return AMS_TTDP_FLIGHT_TO_TOWER
;
171 const AirportFTAClass
*afc
= st
->airport
.GetFTA();
172 uint16 amdflag
= afc
->MovingData(v
->pos
)->flag
;
176 /* The international airport is a special case as helicopters can land in
177 * front of the hangar. Helicopters also change their air.state to
178 * AMED_HELI_LOWER some time before actually descending. */
180 /* This condition only occurs for helicopters, during descent,
181 * to a landing by the hangar of an international airport. */
182 if (amdflag
& AMED_HELI_LOWER
) return AMS_TTDP_HELI_LAND_AIRPORT
;
184 /* This condition only occurs for helicopters, before starting descent,
185 * to a landing by the hangar of an international airport. */
186 if (amdflag
& AMED_SLOWTURN
) return AMS_TTDP_FLIGHT_TO_TOWER
;
188 /* The final two conditions apply to helicopters or aircraft.
189 * Has reached hangar? */
190 if (amdflag
& AMED_EXACTPOS
) return AMS_TTDP_HANGAR
;
192 /* Still moving towards hangar. */
193 return AMS_TTDP_TO_HANGAR
;
196 if (amdflag
& AMED_EXACTPOS
) return AMS_TTDP_TO_PAD1
;
197 return AMS_TTDP_TO_JUNCTION
;
200 if (amdflag
& AMED_EXACTPOS
) return AMS_TTDP_TO_PAD2
;
201 return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H
;
209 /* TTDPatch only has 3 terminals, so treat these states the same */
210 if (amdflag
& AMED_EXACTPOS
) return AMS_TTDP_TO_PAD3
;
211 return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H
;
216 /* Will only occur for helicopters.*/
217 if (amdflag
& AMED_HELI_LOWER
) return AMS_TTDP_HELI_LAND_AIRPORT
; // Descending.
218 if (amdflag
& AMED_SLOWTURN
) return AMS_TTDP_FLIGHT_TO_TOWER
; // Still hasn't started descent.
219 return AMS_TTDP_TO_JUNCTION
; // On the ground.
221 case TAKEOFF
: // Moving to takeoff position.
222 return AMS_TTDP_TO_OUTWAY
;
224 case STARTTAKEOFF
: // Accelerating down runway.
225 return AMS_TTDP_TAKEOFF
;
227 case ENDTAKEOFF
: // Ascent
228 return AMS_TTDP_CLIMBING
;
230 case HELITAKEOFF
: // Helicopter is moving to take off position.
231 if (afc
->delta_z
== 0) {
232 return amdflag
& AMED_HELI_RAISE
?
233 AMS_TTDP_HELI_TAKEOFF_AIRPORT
: AMS_TTDP_TO_JUNCTION
;
235 return AMS_TTDP_HELI_TAKEOFF_HELIPORT
;
239 return amdflag
& AMED_HOLD
? AMS_TTDP_FLIGHT_APPROACH
: AMS_TTDP_FLIGHT_TO_TOWER
;
241 case LANDING
: // Descent
242 return AMS_TTDP_FLIGHT_DESCENT
;
244 case ENDLANDING
: // On the runway braking
245 if (amdflag
& AMED_BRAKE
) return AMS_TTDP_BRAKING
;
246 /* Landed - moving off runway */
247 return AMS_TTDP_TO_INWAY
;
250 case HELIENDLANDING
: // Helicoptor is decending.
251 if (amdflag
& AMED_HELI_LOWER
) {
252 return afc
->delta_z
== 0 ?
253 AMS_TTDP_HELI_LAND_AIRPORT
: AMS_TTDP_HELI_LAND_HELIPORT
;
255 return AMS_TTDP_FLIGHT_TO_TOWER
;
259 return AMS_TTDP_HANGAR
;
264 /* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
265 enum TTDPAircraftMovementActions
{
270 AMA_TTDP_HANGAR_TO_PAD1
,
271 AMA_TTDP_HANGAR_TO_PAD2
,
272 AMA_TTDP_HANGAR_TO_PAD3
,
273 AMA_TTDP_LANDING_TO_PAD1
,
274 AMA_TTDP_LANDING_TO_PAD2
,
275 AMA_TTDP_LANDING_TO_PAD3
,
276 AMA_TTDP_PAD1_TO_HANGAR
,
277 AMA_TTDP_PAD2_TO_HANGAR
,
278 AMA_TTDP_PAD3_TO_HANGAR
,
279 AMA_TTDP_PAD1_TO_TAKEOFF
,
280 AMA_TTDP_PAD2_TO_TAKEOFF
,
281 AMA_TTDP_PAD3_TO_TAKEOFF
,
282 AMA_TTDP_HANGAR_TO_TAKOFF
,
283 AMA_TTDP_LANDING_TO_HANGAR
,
289 * Map OTTD aircraft movement states to TTDPatch style movement actions
290 * (VarAction 2 Variable 0xE6)
291 * This is not fully supported yet but it's enough for Planeset.
293 static byte
MapAircraftMovementAction(const Aircraft
*v
)
297 return (v
->cur_speed
> 0) ? AMA_TTDP_LANDING_TO_HANGAR
: AMA_TTDP_IN_HANGAR
;
301 return (v
->current_order
.IsType(OT_LOADING
)) ? AMA_TTDP_ON_PAD1
: AMA_TTDP_LANDING_TO_PAD1
;
305 return (v
->current_order
.IsType(OT_LOADING
)) ? AMA_TTDP_ON_PAD2
: AMA_TTDP_LANDING_TO_PAD2
;
314 return (v
->current_order
.IsType(OT_LOADING
)) ? AMA_TTDP_ON_PAD3
: AMA_TTDP_LANDING_TO_PAD3
;
316 case TAKEOFF
: // Moving to takeoff position
317 case STARTTAKEOFF
: // Accelerating down runway
318 case ENDTAKEOFF
: // Ascent
320 /* @todo Need to find which terminal (or hangar) we've come from. How? */
321 return AMA_TTDP_PAD1_TO_TAKEOFF
;
324 return AMA_TTDP_IN_FLIGHT
;
326 case LANDING
: // Descent
327 case ENDLANDING
: // On the runway braking
330 /* @todo Need to check terminal we're landing to. Is it known yet? */
331 return (v
->current_order
.IsType(OT_GOTO_DEPOT
)) ?
332 AMA_TTDP_LANDING_TO_HANGAR
: AMA_TTDP_LANDING_TO_PAD1
;
335 return AMA_TTDP_IN_HANGAR
;
340 /* virtual */ uint32
VehicleScopeResolver::GetRandomBits() const
342 return this->v
== NULL
? 0 : this->v
->random_bits
;
345 /* virtual */ uint32
VehicleScopeResolver::GetTriggers() const
347 return this->v
== NULL
? 0 : this->v
->waiting_triggers
;
351 /* virtual */ ScopeResolver
*VehicleResolverObject::GetScope(VarSpriteGroupScope scope
, byte relative
)
354 case VSG_SCOPE_SELF
: return &this->self_scope
;
355 case VSG_SCOPE_PARENT
: return &this->parent_scope
;
356 case VSG_SCOPE_RELATIVE
: {
357 int32 count
= GB(relative
, 0, 4);
358 if (this->self_scope
.v
!= NULL
&& (relative
!= this->cached_relative_count
|| count
== 0)) {
359 /* Note: This caching only works as long as the VSG_SCOPE_RELATIVE cannot be used in
360 * VarAct2 with procedure calls. */
361 if (count
== 0) count
= GetRegister(0x100);
363 const Vehicle
*v
= NULL
;
364 switch (GB(relative
, 6, 2)) {
365 default: NOT_REACHED();
366 case 0x00: // count back (away from the engine), starting at this vehicle
367 v
= this->self_scope
.v
;
369 case 0x01: // count forward (toward the engine), starting at this vehicle
370 v
= this->self_scope
.v
;
373 case 0x02: // count back, starting at the engine
374 v
= this->parent_scope
.v
;
376 case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
377 const Vehicle
*self
= this->self_scope
.v
;
378 for (const Vehicle
*u
= self
->First(); u
!= self
; u
= u
->Next()) {
379 if (u
->engine_type
!= self
->engine_type
) {
382 if (v
== NULL
) v
= u
;
385 if (v
== NULL
) v
= self
;
389 this->relative_scope
.SetVehicle(v
->Move(count
));
391 return &this->relative_scope
;
393 default: return ResolverObject::GetScope(scope
, relative
);
398 * Determines the livery of an engine.
400 * This always uses dual company colours independent of GUI settings. So it is desync-safe.
402 * @param engine Engine type
403 * @param v Vehicle, NULL in purchase list.
404 * @return Livery to use
406 static const Livery
*LiveryHelper(EngineID engine
, const Vehicle
*v
)
411 if (!Company::IsValidID(_current_company
)) return NULL
;
412 l
= GetEngineLivery(engine
, _current_company
, INVALID_ENGINE
, NULL
, LIT_ALL
);
413 } else if (v
->IsGroundVehicle()) {
414 l
= GetEngineLivery(v
->engine_type
, v
->owner
, v
->GetGroundVehicleCache()->first_engine
, v
, LIT_ALL
);
416 l
= GetEngineLivery(v
->engine_type
, v
->owner
, INVALID_ENGINE
, v
, LIT_ALL
);
423 * Helper to get the position of a vehicle within a chain of vehicles.
424 * @param v the vehicle to get the position of.
425 * @param consecutive whether to look at the whole chain or the vehicles
426 * with the same 'engine type'.
427 * @return the position in the chain from front and tail and chain length.
429 static uint32
PositionHelper(const Vehicle
*v
, bool consecutive
)
432 byte chain_before
= 0;
433 byte chain_after
= 0;
435 for (u
= v
->First(); u
!= v
; u
= u
->Next()) {
437 if (consecutive
&& u
->engine_type
!= v
->engine_type
) chain_before
= 0;
440 while (u
->Next() != NULL
&& (!consecutive
|| u
->Next()->engine_type
== v
->engine_type
)) {
445 return chain_before
| chain_after
<< 8 | (chain_before
+ chain_after
+ consecutive
) << 16;
448 static uint32
VehicleGetVariable(Vehicle
*v
, const VehicleScopeResolver
*object
, byte variable
, uint32 parameter
, bool *available
)
450 /* Calculated vehicle parameters */
452 case 0x25: // Get engine GRF ID
453 return v
->GetGRFID();
455 case 0x40: // Get length of consist
456 if (!HasBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_CONSIST_LENGTH
)) {
457 v
->grf_cache
.position_consist_length
= PositionHelper(v
, false);
458 SetBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_CONSIST_LENGTH
);
460 return v
->grf_cache
.position_consist_length
;
462 case 0x41: // Get length of same consecutive wagons
463 if (!HasBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_SAME_ID_LENGTH
)) {
464 v
->grf_cache
.position_same_id_length
= PositionHelper(v
, true);
465 SetBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_SAME_ID_LENGTH
);
467 return v
->grf_cache
.position_same_id_length
;
469 case 0x42: { // Consist cargo information
470 if (!HasBit(v
->grf_cache
.cache_valid
, NCVV_CONSIST_CARGO_INFORMATION
)) {
472 byte cargo_classes
= 0;
473 uint8 common_cargoes
[NUM_CARGO
];
474 uint8 common_subtypes
[256];
475 byte user_def_data
= 0;
476 CargoID common_cargo_type
= CT_INVALID
;
477 uint8 common_subtype
= 0xFF; // Return 0xFF if nothing is carried
479 /* Reset our arrays */
480 memset(common_cargoes
, 0, sizeof(common_cargoes
));
481 memset(common_subtypes
, 0, sizeof(common_subtypes
));
483 for (u
= v
; u
!= NULL
; u
= u
->Next()) {
484 if (v
->type
== VEH_TRAIN
) user_def_data
|= Train::From(u
)->tcache
.user_def_data
;
486 /* Skip empty engines */
487 if (!u
->GetEngine()->CanCarryCargo()) continue;
489 cargo_classes
|= CargoSpec::Get(u
->cargo_type
)->classes
;
490 common_cargoes
[u
->cargo_type
]++;
493 /* Pick the most common cargo type */
494 uint common_cargo_best_amount
= 0;
495 for (CargoID cargo
= 0; cargo
< NUM_CARGO
; cargo
++) {
496 if (common_cargoes
[cargo
] > common_cargo_best_amount
) {
497 common_cargo_best_amount
= common_cargoes
[cargo
];
498 common_cargo_type
= cargo
;
502 /* Count subcargo types of common_cargo_type */
503 for (u
= v
; u
!= NULL
; u
= u
->Next()) {
504 /* Skip empty engines and engines not carrying common_cargo_type */
505 if (u
->cargo_type
!= common_cargo_type
|| !u
->GetEngine()->CanCarryCargo()) continue;
507 common_subtypes
[u
->cargo_subtype
]++;
510 /* Pick the most common subcargo type*/
511 uint common_subtype_best_amount
= 0;
512 for (uint i
= 0; i
< lengthof(common_subtypes
); i
++) {
513 if (common_subtypes
[i
] > common_subtype_best_amount
) {
514 common_subtype_best_amount
= common_subtypes
[i
];
519 /* Note: We have to store the untranslated cargotype in the cache as the cache can be read by different NewGRFs,
520 * which will need different translations */
521 v
->grf_cache
.consist_cargo_information
= cargo_classes
| (common_cargo_type
<< 8) | (common_subtype
<< 16) | (user_def_data
<< 24);
522 SetBit(v
->grf_cache
.cache_valid
, NCVV_CONSIST_CARGO_INFORMATION
);
525 /* The cargo translation is specific to the accessing GRF, and thus cannot be cached. */
526 CargoID common_cargo_type
= (v
->grf_cache
.consist_cargo_information
>> 8) & 0xFF;
529 * - Unlike everywhere else the cargo translation table is only used since grf version 8, not 7.
530 * - For translating the cargo type we need to use the GRF which is resolving the variable, which
531 * is object->ro.grffile.
532 * In case of CBID_TRAIN_ALLOW_WAGON_ATTACH this is not the same as v->GetGRF().
533 * - The grffile == NULL case only happens if this function is called for default vehicles.
534 * And this is only done by CheckCaches().
536 const GRFFile
*grffile
= object
->ro
.grffile
;
537 uint8 common_bitnum
= (common_cargo_type
== CT_INVALID
) ? 0xFF :
538 (grffile
== NULL
|| grffile
->grf_version
< 8) ? CargoSpec::Get(common_cargo_type
)->bitnum
: grffile
->cargo_map
[common_cargo_type
];
540 return (v
->grf_cache
.consist_cargo_information
& 0xFFFF00FF) | common_bitnum
<< 8;
543 case 0x43: // Company information
544 if (!HasBit(v
->grf_cache
.cache_valid
, NCVV_COMPANY_INFORMATION
)) {
545 v
->grf_cache
.company_information
= GetCompanyInfo(v
->owner
, LiveryHelper(v
->engine_type
, v
));
546 SetBit(v
->grf_cache
.cache_valid
, NCVV_COMPANY_INFORMATION
);
548 return v
->grf_cache
.company_information
;
550 case 0x44: // Aircraft information
551 if (v
->type
!= VEH_AIRCRAFT
|| !Aircraft::From(v
)->IsNormalAircraft()) return UINT_MAX
;
554 const Vehicle
*w
= v
->Next();
555 uint16 altitude
= ClampToU16(v
->z_pos
- w
->z_pos
); // Aircraft height - shadow height
556 byte airporttype
= ATP_TTDP_LARGE
;
558 const Station
*st
= GetTargetAirportIfValid(Aircraft::From(v
));
560 if (st
!= NULL
&& st
->airport
.tile
!= INVALID_TILE
) {
561 airporttype
= st
->airport
.GetSpec()->ttd_airport_type
;
564 return (Clamp(altitude
, 0, 0xFF) << 8) | airporttype
;
567 case 0x45: { // Curvature info
569 * F - previous wagon to current wagon, 0 if vehicle is first
570 * B - current wagon to next wagon, 0 if wagon is last
571 * T - previous wagon to next wagon, 0 in an S-bend
573 if (!v
->IsGroundVehicle()) return 0;
575 const Vehicle
*u_p
= v
->Previous();
576 const Vehicle
*u_n
= v
->Next();
577 DirDiff f
= (u_p
== NULL
) ? DIRDIFF_SAME
: DirDifference(u_p
->direction
, v
->direction
);
578 DirDiff b
= (u_n
== NULL
) ? DIRDIFF_SAME
: DirDifference(v
->direction
, u_n
->direction
);
579 DirDiff t
= ChangeDirDiff(f
, b
);
581 return ((t
> DIRDIFF_REVERSE
? t
| 8 : t
) << 16) |
582 ((b
> DIRDIFF_REVERSE
? b
| 8 : b
) << 8) |
583 ( f
> DIRDIFF_REVERSE
? f
| 8 : f
);
586 case 0x46: // Motion counter
587 return v
->motion_counter
;
589 case 0x47: { // Vehicle cargo info
591 * tt - the cargo type transported by the vehicle,
592 * translated if a translation table has been installed.
593 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
594 * cccc - the cargo class value of the cargo transported by the vehicle.
596 const CargoSpec
*cs
= CargoSpec::Get(v
->cargo_type
);
599 * For translating the cargo type we need to use the GRF which is resolving the variable, which
600 * is object->ro.grffile.
601 * In case of CBID_TRAIN_ALLOW_WAGON_ATTACH this is not the same as v->GetGRF().
603 return (cs
->classes
<< 16) | (cs
->weight
<< 8) | object
->ro
.grffile
->cargo_map
[v
->cargo_type
];
606 case 0x48: return v
->GetEngine()->flags
; // Vehicle Type Info
607 case 0x49: return v
->build_year
;
610 if (v
->type
!= VEH_TRAIN
) return 0;
611 RailType rt
= GetTileRailType(v
->tile
);
612 return (HasPowerOnRail(Train::From(v
)->railtype
, rt
) ? 0x100 : 0) | GetReverseRailTypeTranslation(rt
, object
->ro
.grffile
);
615 case 0x4B: // Long date of last service
616 return v
->date_of_last_service
;
618 case 0x4C: // Current maximum speed in NewGRF units
619 if (!v
->IsPrimaryVehicle()) return 0;
620 return v
->GetCurrentMaxSpeed();
622 case 0x4D: // Position within articulated vehicle
623 if (!HasBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_IN_VEHICLE
)) {
624 byte artic_before
= 0;
625 for (const Vehicle
*u
= v
; u
->IsArticulatedPart(); u
= u
->Previous()) artic_before
++;
626 byte artic_after
= 0;
627 for (const Vehicle
*u
= v
; u
->HasArticulatedPart(); u
= u
->Next()) artic_after
++;
628 v
->grf_cache
.position_in_vehicle
= artic_before
| artic_after
<< 8;
629 SetBit(v
->grf_cache
.cache_valid
, NCVV_POSITION_IN_VEHICLE
);
631 return v
->grf_cache
.position_in_vehicle
;
633 /* Variables which use the parameter */
634 case 0x60: // Count consist's engine ID occurrence
635 if (v
->type
!= VEH_TRAIN
) return v
->GetEngine()->grf_prop
.local_id
== parameter
? 1 : 0;
639 for (; v
!= NULL
; v
= v
->Next()) {
640 if (v
->GetEngine()->grf_prop
.local_id
== parameter
) count
++;
645 case 0x61: // Get variable of n-th vehicle in chain [signed number relative to vehicle]
646 if (!v
->IsGroundVehicle() || parameter
== 0x61) {
651 /* Only allow callbacks that don't change properties to avoid circular dependencies. */
652 if (object
->ro
.callback
== CBID_NO_CALLBACK
|| object
->ro
.callback
== CBID_RANDOM_TRIGGER
|| object
->ro
.callback
== CBID_TRAIN_ALLOW_WAGON_ATTACH
||
653 object
->ro
.callback
== CBID_VEHICLE_START_STOP_CHECK
|| object
->ro
.callback
== CBID_VEHICLE_32DAY_CALLBACK
|| object
->ro
.callback
== CBID_VEHICLE_COLOUR_MAPPING
||
654 object
->ro
.callback
== CBID_VEHICLE_SPAWN_VISUAL_EFFECT
) {
655 Vehicle
*u
= v
->Move((int32
)GetRegister(0x10F));
656 if (u
== NULL
) return 0; // available, but zero
658 if (parameter
== 0x5F) {
659 /* This seems to be the only variable that makes sense to access via var 61, but is not handled by VehicleGetVariable */
660 return (u
->random_bits
<< 8) | u
->waiting_triggers
;
662 return VehicleGetVariable(u
, object
, parameter
, GetRegister(0x10E), available
);
668 case 0x62: { // Curvature/position difference for n-th vehicle in chain [signed number relative to vehicle]
670 * zz - Signed difference of z position between the selected and this vehicle.
671 * yy - Signed difference of y position between the selected and this vehicle.
672 * xx - Signed difference of x position between the selected and this vehicle.
673 * F - Flags, bit 7 corresponds to VS_HIDDEN.
674 * D - Dir difference, like in 0x45.
676 if (!v
->IsGroundVehicle()) return 0;
678 const Vehicle
*u
= v
->Move((int8
)parameter
);
679 if (u
== NULL
) return 0;
681 /* Get direction difference. */
682 bool prev
= (int8
)parameter
< 0;
683 uint32 ret
= prev
? DirDifference(u
->direction
, v
->direction
) : DirDifference(v
->direction
, u
->direction
);
684 if (ret
> DIRDIFF_REVERSE
) ret
|= 0x08;
686 if (u
->vehstatus
& VS_HIDDEN
) ret
|= 0x80;
688 /* Get position difference. */
689 ret
|= ((prev
? u
->x_pos
- v
->x_pos
: v
->x_pos
- u
->x_pos
) & 0xFF) << 8;
690 ret
|= ((prev
? u
->y_pos
- v
->y_pos
: v
->y_pos
- u
->y_pos
) & 0xFF) << 16;
691 ret
|= ((prev
? u
->z_pos
- v
->z_pos
: v
->z_pos
- u
->z_pos
) & 0xFF) << 24;
700 if (v
->type
== VEH_TRAIN
) {
701 const Train
*t
= Train::From(v
);
702 bool is_powered_wagon
= HasBit(t
->flags
, VRF_POWEREDWAGON
);
703 const Train
*u
= is_powered_wagon
? t
->First() : t
; // for powered wagons the engine defines the type of engine (i.e. railtype)
704 RailType railtype
= GetRailType(v
->tile
);
705 bool powered
= t
->IsEngine() || is_powered_wagon
;
706 bool has_power
= HasPowerOnRail(u
->railtype
, railtype
);
708 if (powered
&& has_power
) SetBit(modflags
, 5);
709 if (powered
&& !has_power
) SetBit(modflags
, 6);
710 if (HasBit(t
->flags
, VRF_TOGGLE_REVERSE
)) SetBit(modflags
, 8);
712 if (HasBit(v
->vehicle_flags
, VF_CARGO_UNLOADING
)) SetBit(modflags
, 1);
713 if (HasBit(v
->vehicle_flags
, VF_BUILT_AS_PROTOTYPE
)) SetBit(modflags
, 10);
715 return variable
== 0xFE ? modflags
: GB(modflags
, 8, 8);
719 /* General vehicle properties */
720 switch (variable
- 0x80) {
721 case 0x00: return v
->type
+ 0x10;
722 case 0x01: return MapOldSubType(v
);
723 case 0x04: return v
->index
;
724 case 0x05: return GB(v
->index
, 8, 8);
725 case 0x0A: return v
->current_order
.MapOldOrder();
726 case 0x0B: return v
->current_order
.GetDestination();
727 case 0x0C: return v
->GetNumOrders();
728 case 0x0D: return v
->cur_real_order_index
;
732 if (v
->current_order
.IsType(OT_LOADING
)) {
733 ticks
= v
->load_unload_ticks
;
736 case VEH_TRAIN
: ticks
= Train::From(v
)->wait_counter
; break;
737 case VEH_AIRCRAFT
: ticks
= Aircraft::From(v
)->turn_counter
; break;
738 default: ticks
= 0; break;
741 return (variable
- 0x80) == 0x10 ? ticks
: GB(ticks
, 8, 8);
743 case 0x12: return Clamp(v
->date_of_last_service
- DAYS_TILL_ORIGINAL_BASE_YEAR
, 0, 0xFFFF);
744 case 0x13: return GB(Clamp(v
->date_of_last_service
- DAYS_TILL_ORIGINAL_BASE_YEAR
, 0, 0xFFFF), 8, 8);
745 case 0x14: return v
->GetServiceInterval();
746 case 0x15: return GB(v
->GetServiceInterval(), 8, 8);
747 case 0x16: return v
->last_station_visited
;
748 case 0x17: return v
->tick_counter
;
754 max_speed
= Aircraft::From(v
)->GetSpeedOldUnits(); // Convert to old units.
758 max_speed
= v
->vcache
.cached_max_speed
;
761 return (variable
- 0x80) == 0x18 ? max_speed
: GB(max_speed
, 8, 8);
763 case 0x1A: return v
->x_pos
;
764 case 0x1B: return GB(v
->x_pos
, 8, 8);
765 case 0x1C: return v
->y_pos
;
766 case 0x1D: return GB(v
->y_pos
, 8, 8);
767 case 0x1E: return v
->z_pos
;
768 case 0x1F: return object
->info_view
? DIR_W
: v
->direction
;
769 case 0x28: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
770 case 0x29: return 0; // cur_image is a potential desyncer due to Action1 in static NewGRFs.
771 case 0x32: return v
->vehstatus
;
772 case 0x33: return 0; // non-existent high byte of vehstatus
773 case 0x34: return v
->type
== VEH_AIRCRAFT
? (v
->cur_speed
* 10) / 128 : v
->cur_speed
;
774 case 0x35: return GB(v
->type
== VEH_AIRCRAFT
? (v
->cur_speed
* 10) / 128 : v
->cur_speed
, 8, 8);
775 case 0x36: return v
->subspeed
;
776 case 0x37: return v
->acceleration
;
777 case 0x39: return v
->cargo_type
;
778 case 0x3A: return v
->cargo_cap
;
779 case 0x3B: return GB(v
->cargo_cap
, 8, 8);
780 case 0x3C: return ClampToU16(v
->cargo
.StoredCount());
781 case 0x3D: return GB(ClampToU16(v
->cargo
.StoredCount()), 8, 8);
782 case 0x3E: return v
->cargo
.Source();
783 case 0x3F: return ClampU(v
->cargo
.DaysInTransit(), 0, 0xFF);
784 case 0x40: return ClampToU16(v
->age
);
785 case 0x41: return GB(ClampToU16(v
->age
), 8, 8);
786 case 0x42: return ClampToU16(v
->max_age
);
787 case 0x43: return GB(ClampToU16(v
->max_age
), 8, 8);
788 case 0x44: return Clamp(v
->build_year
, ORIGINAL_BASE_YEAR
, ORIGINAL_MAX_YEAR
) - ORIGINAL_BASE_YEAR
;
789 case 0x45: return v
->unitnumber
;
790 case 0x46: return v
->GetEngine()->grf_prop
.local_id
;
791 case 0x47: return GB(v
->GetEngine()->grf_prop
.local_id
, 8, 8);
793 if (v
->type
!= VEH_TRAIN
|| v
->spritenum
!= 0xFD) return v
->spritenum
;
794 return HasBit(Train::From(v
)->flags
, VRF_REVERSE_DIRECTION
) ? 0xFE : 0xFD;
796 case 0x49: return v
->day_counter
;
797 case 0x4A: return v
->breakdowns_since_last_service
;
798 case 0x4B: return v
->breakdown_ctr
;
799 case 0x4C: return v
->breakdown_delay
;
800 case 0x4D: return v
->breakdown_chance
;
801 case 0x4E: return v
->reliability
;
802 case 0x4F: return GB(v
->reliability
, 8, 8);
803 case 0x50: return v
->reliability_spd_dec
;
804 case 0x51: return GB(v
->reliability_spd_dec
, 8, 8);
805 case 0x52: return ClampToI32(v
->GetDisplayProfitThisYear());
806 case 0x53: return GB(ClampToI32(v
->GetDisplayProfitThisYear()), 8, 24);
807 case 0x54: return GB(ClampToI32(v
->GetDisplayProfitThisYear()), 16, 16);
808 case 0x55: return GB(ClampToI32(v
->GetDisplayProfitThisYear()), 24, 8);
809 case 0x56: return ClampToI32(v
->GetDisplayProfitLastYear());
810 case 0x57: return GB(ClampToI32(v
->GetDisplayProfitLastYear()), 8, 24);
811 case 0x58: return GB(ClampToI32(v
->GetDisplayProfitLastYear()), 16, 16);
812 case 0x59: return GB(ClampToI32(v
->GetDisplayProfitLastYear()), 24, 8);
813 case 0x5A: return v
->Next() == NULL
? INVALID_VEHICLE
: v
->Next()->index
;
814 case 0x5C: return ClampToI32(v
->value
);
815 case 0x5D: return GB(ClampToI32(v
->value
), 8, 24);
816 case 0x5E: return GB(ClampToI32(v
->value
), 16, 16);
817 case 0x5F: return GB(ClampToI32(v
->value
), 24, 8);
818 case 0x72: return v
->cargo_subtype
;
819 case 0x7A: return v
->random_bits
;
820 case 0x7B: return v
->waiting_triggers
;
823 /* Vehicle specific properties */
826 Train
*t
= Train::From(v
);
827 switch (variable
- 0x80) {
828 case 0x62: return t
->track
;
829 case 0x66: return t
->railtype
;
830 case 0x73: return 0x80 + VEHICLE_LENGTH
- t
->gcache
.cached_veh_length
;
831 case 0x74: return t
->gcache
.cached_power
;
832 case 0x75: return GB(t
->gcache
.cached_power
, 8, 24);
833 case 0x76: return GB(t
->gcache
.cached_power
, 16, 16);
834 case 0x77: return GB(t
->gcache
.cached_power
, 24, 8);
835 case 0x7C: return t
->First()->index
;
836 case 0x7D: return GB(t
->First()->index
, 8, 8);
837 case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
843 RoadVehicle
*rv
= RoadVehicle::From(v
);
844 switch (variable
- 0x80) {
845 case 0x62: return rv
->state
;
846 case 0x64: return rv
->blocked_ctr
;
847 case 0x65: return GB(rv
->blocked_ctr
, 8, 8);
848 case 0x66: return rv
->overtaking
;
849 case 0x67: return rv
->overtaking_ctr
;
850 case 0x68: return rv
->crashed_ctr
;
851 case 0x69: return GB(rv
->crashed_ctr
, 8, 8);
857 Ship
*s
= Ship::From(v
);
858 switch (variable
- 0x80) {
859 case 0x62: return s
->state
;
865 Aircraft
*a
= Aircraft::From(v
);
866 switch (variable
- 0x80) {
867 case 0x62: return MapAircraftMovementState(a
); // Current movement state
868 case 0x63: return a
->targetairport
; // Airport to which the action refers
869 case 0x66: return MapAircraftMovementAction(a
); // Current movement action
877 DEBUG(grf
, 1, "Unhandled vehicle variable 0x%X, type 0x%X", variable
, (uint
)v
->type
);
883 /* virtual */ uint32
VehicleScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
885 if (this->v
== NULL
) {
886 /* Vehicle does not exist, so we're in a purchase list */
888 case 0x43: return GetCompanyInfo(_current_company
, LiveryHelper(this->self_type
, NULL
)); // Owner information
889 case 0x46: return 0; // Motion counter
890 case 0x47: { // Vehicle cargo info
891 const Engine
*e
= Engine::Get(this->self_type
);
892 CargoID cargo_type
= e
->GetDefaultCargoType();
893 if (cargo_type
!= CT_INVALID
) {
894 const CargoSpec
*cs
= CargoSpec::Get(cargo_type
);
895 return (cs
->classes
<< 16) | (cs
->weight
<< 8) | this->ro
.grffile
->cargo_map
[cargo_type
];
900 case 0x48: return Engine::Get(this->self_type
)->flags
; // Vehicle Type Info
901 case 0x49: return _cur_year
; // 'Long' format build year
902 case 0x4B: return _date
; // Long date of last service
903 case 0x92: return Clamp(_date
- DAYS_TILL_ORIGINAL_BASE_YEAR
, 0, 0xFFFF); // Date of last service
904 case 0x93: return GB(Clamp(_date
- DAYS_TILL_ORIGINAL_BASE_YEAR
, 0, 0xFFFF), 8, 8);
905 case 0xC4: return Clamp(_cur_year
, ORIGINAL_BASE_YEAR
, ORIGINAL_MAX_YEAR
) - ORIGINAL_BASE_YEAR
; // Build year
906 case 0xDA: return INVALID_VEHICLE
; // Next vehicle
907 case 0xF2: return 0; // Cargo subtype
914 return VehicleGetVariable(const_cast<Vehicle
*>(this->v
), this, variable
, parameter
, available
);
918 /* virtual */ const SpriteGroup
*VehicleResolverObject::ResolveReal(const RealSpriteGroup
*group
) const
920 const Vehicle
*v
= this->self_scope
.v
;
923 if (group
->num_loading
> 0) return group
->loading
[0];
924 if (group
->num_loaded
> 0) return group
->loaded
[0];
928 bool in_motion
= !v
->First()->current_order
.IsType(OT_LOADING
);
930 uint totalsets
= in_motion
? group
->num_loaded
: group
->num_loading
;
932 if (totalsets
== 0) return NULL
;
934 uint set
= (v
->cargo
.StoredCount() * totalsets
) / max((uint16
)1, v
->cargo_cap
);
935 set
= min(set
, totalsets
- 1);
937 return in_motion
? group
->loaded
[set
] : group
->loading
[set
];
941 * Scope resolver of a single vehicle.
942 * @param ro Surrounding resolver.
943 * @param engine_type Engine type
944 * @param v %Vehicle being resolved.
945 * @param info_view Indicates if the item is being drawn in an info window.
947 VehicleScopeResolver::VehicleScopeResolver(ResolverObject
&ro
, EngineID engine_type
, const Vehicle
*v
, bool info_view
)
951 this->self_type
= engine_type
;
952 this->info_view
= info_view
;
956 * Get the grf file associated with an engine type.
957 * @param engine_type Engine to query.
958 * @return grf file associated with the engine.
960 static const GRFFile
*GetEngineGrfFile(EngineID engine_type
)
962 const Engine
*e
= Engine::Get(engine_type
);
963 return (e
!= NULL
) ? e
->GetGRF() : NULL
;
967 * Resolver of a vehicle (chain).
968 * @param engine_type Engine type
969 * @param v %Vehicle being resolved.
970 * @param wagon_override Application of wagon overrides.
971 * @param info_view Indicates if the item is being drawn in an info window.
972 * @param callback Callback ID.
973 * @param callback_param1 First parameter (var 10) of the callback.
974 * @param callback_param2 Second parameter (var 18) of the callback.
976 VehicleResolverObject::VehicleResolverObject(EngineID engine_type
, const Vehicle
*v
, WagonOverride wagon_override
, bool info_view
,
977 CallbackID callback
, uint32 callback_param1
, uint32 callback_param2
)
978 : ResolverObject(GetEngineGrfFile(engine_type
), callback
, callback_param1
, callback_param2
),
979 self_scope(*this, engine_type
, v
, info_view
),
980 parent_scope(*this, engine_type
, ((v
!= NULL
) ? v
->First() : v
), info_view
),
981 relative_scope(*this, engine_type
, v
, info_view
),
982 cached_relative_count(0)
984 if (wagon_override
== WO_SELF
) {
985 this->root_spritegroup
= GetWagonOverrideSpriteSet(engine_type
, CT_DEFAULT
, engine_type
);
987 if (wagon_override
!= WO_NONE
&& v
!= NULL
&& v
->IsGroundVehicle()) {
988 assert(v
->engine_type
== engine_type
); // overrides make little sense with fake scopes
990 /* For trains we always use cached value, except for callbacks because the override spriteset
991 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
992 * as v->cargo_type is temporary changed to the new type */
993 if (wagon_override
== WO_CACHED
&& v
->type
== VEH_TRAIN
) {
994 this->root_spritegroup
= Train::From(v
)->tcache
.cached_override
;
996 this->root_spritegroup
= GetWagonOverrideSpriteSet(v
->engine_type
, v
->cargo_type
, v
->GetGroundVehicleCache()->first_engine
);
1000 if (this->root_spritegroup
== NULL
) {
1001 const Engine
*e
= Engine::Get(engine_type
);
1002 CargoID cargo
= v
!= NULL
? v
->cargo_type
: CT_PURCHASE
;
1003 assert(cargo
< lengthof(e
->grf_prop
.spritegroup
));
1004 this->root_spritegroup
= e
->grf_prop
.spritegroup
[cargo
] != NULL
? e
->grf_prop
.spritegroup
[cargo
] : e
->grf_prop
.spritegroup
[CT_DEFAULT
];
1011 void GetCustomEngineSprite(EngineID engine
, const Vehicle
*v
, Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
)
1013 VehicleResolverObject
object(engine
, v
, VehicleResolverObject::WO_CACHED
, false, CBID_NO_CALLBACK
);
1016 bool sprite_stack
= HasBit(EngInfo(engine
)->misc_flags
, EF_SPRITE_STACK
);
1017 uint max_stack
= sprite_stack
? lengthof(result
->seq
) : 1;
1018 for (uint stack
= 0; stack
< max_stack
; ++stack
) {
1019 object
.ResetState();
1020 object
.callback_param1
= image_type
| (stack
<< 8);
1021 const SpriteGroup
*group
= object
.Resolve();
1022 uint32 reg100
= sprite_stack
? GetRegister(0x100) : 0;
1023 if (group
!= NULL
&& group
->GetNumResults() != 0) {
1024 result
->seq
[result
->count
].sprite
= group
->GetResult() + (direction
% group
->GetNumResults());
1025 result
->seq
[result
->count
].pal
= GB(reg100
, 0, 16); // zero means default recolouring
1028 if (!HasBit(reg100
, 31)) break;
1033 void GetRotorOverrideSprite(EngineID engine
, const struct Aircraft
*v
, bool info_view
, EngineImageType image_type
, VehicleSpriteSeq
*result
)
1035 const Engine
*e
= Engine::Get(engine
);
1037 /* Only valid for helicopters */
1038 assert(e
->type
== VEH_AIRCRAFT
);
1039 assert(!(e
->u
.air
.subtype
& AIR_CTOL
));
1041 VehicleResolverObject
object(engine
, v
, VehicleResolverObject::WO_SELF
, info_view
, CBID_NO_CALLBACK
);
1043 uint rotor_pos
= v
== NULL
|| info_view
? 0 : v
->Next()->Next()->state
;
1045 bool sprite_stack
= HasBit(e
->info
.misc_flags
, EF_SPRITE_STACK
);
1046 uint max_stack
= sprite_stack
? lengthof(result
->seq
) : 1;
1047 for (uint stack
= 0; stack
< max_stack
; ++stack
) {
1048 object
.ResetState();
1049 object
.callback_param1
= image_type
| (stack
<< 8);
1050 const SpriteGroup
*group
= object
.Resolve();
1051 uint32 reg100
= sprite_stack
? GetRegister(0x100) : 0;
1052 if (group
!= NULL
&& group
->GetNumResults() != 0) {
1053 result
->seq
[result
->count
].sprite
= group
->GetResult() + (rotor_pos
% group
->GetNumResults());
1054 result
->seq
[result
->count
].pal
= GB(reg100
, 0, 16); // zero means default recolouring
1057 if (!HasBit(reg100
, 31)) break;
1063 * Check if a wagon is currently using a wagon override
1064 * @param v The wagon to check
1065 * @return true if it is using an override, false otherwise
1067 bool UsesWagonOverride(const Vehicle
*v
)
1069 assert(v
->type
== VEH_TRAIN
);
1070 return Train::From(v
)->tcache
.cached_override
!= NULL
;
1074 * Evaluate a newgrf callback for vehicles
1075 * @param callback The callback to evaluate
1076 * @param param1 First parameter of the callback
1077 * @param param2 Second parameter of the callback
1078 * @param engine Engine type of the vehicle to evaluate the callback for
1079 * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
1080 * @return The value the callback returned, or CALLBACK_FAILED if it failed
1082 uint16
GetVehicleCallback(CallbackID callback
, uint32 param1
, uint32 param2
, EngineID engine
, const Vehicle
*v
)
1084 VehicleResolverObject
object(engine
, v
, VehicleResolverObject::WO_UNCACHED
, false, callback
, param1
, param2
);
1085 return object
.ResolveCallback();
1089 * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
1090 * @param callback The callback to evaluate
1091 * @param param1 First parameter of the callback
1092 * @param param2 Second parameter of the callback
1093 * @param engine Engine type of the vehicle to evaluate the callback for
1094 * @param v The vehicle to evaluate the callback for, or NULL if it doesn't exist yet
1095 * @param parent The vehicle to use for parent scope
1096 * @return The value the callback returned, or CALLBACK_FAILED if it failed
1098 uint16
GetVehicleCallbackParent(CallbackID callback
, uint32 param1
, uint32 param2
, EngineID engine
, const Vehicle
*v
, const Vehicle
*parent
)
1100 VehicleResolverObject
object(engine
, v
, VehicleResolverObject::WO_NONE
, false, callback
, param1
, param2
);
1101 object
.parent_scope
.SetVehicle(parent
);
1102 return object
.ResolveCallback();
1106 /* Callback 36 handlers */
1107 uint
GetVehicleProperty(const Vehicle
*v
, PropertyID property
, uint orig_value
)
1109 return GetEngineProperty(v
->engine_type
, property
, orig_value
, v
);
1113 uint
GetEngineProperty(EngineID engine
, PropertyID property
, uint orig_value
, const Vehicle
*v
)
1115 uint16 callback
= GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY
, property
, 0, engine
, v
);
1116 if (callback
!= CALLBACK_FAILED
) return callback
;
1122 static void DoTriggerVehicle(Vehicle
*v
, VehicleTrigger trigger
, byte base_random_bits
, bool first
)
1124 /* We can't trigger a non-existent vehicle... */
1127 VehicleResolverObject
object(v
->engine_type
, v
, VehicleResolverObject::WO_CACHED
, false, CBID_RANDOM_TRIGGER
);
1128 object
.waiting_triggers
= v
->waiting_triggers
| trigger
;
1129 v
->waiting_triggers
= object
.waiting_triggers
; // store now for var 5F
1131 const SpriteGroup
*group
= object
.Resolve();
1132 if (group
== NULL
) return;
1134 /* Store remaining triggers. */
1135 v
->waiting_triggers
= object
.GetRemainingTriggers();
1137 /* Rerandomise bits. Scopes other than SELF are invalid for rerandomisation. For bug-to-bug-compatibility with TTDP we ignore the scope. */
1138 byte new_random_bits
= Random();
1139 uint32 reseed
= object
.GetReseedSum();
1140 v
->random_bits
&= ~reseed
;
1141 v
->random_bits
|= (first
? new_random_bits
: base_random_bits
) & reseed
;
1144 case VEHICLE_TRIGGER_NEW_CARGO
:
1145 /* All vehicles in chain get ANY_NEW_CARGO trigger now.
1146 * So we call it for the first one and they will recurse.
1147 * Indexing part of vehicle random bits needs to be
1148 * same for all triggered vehicles in the chain (to get
1149 * all the random-cargo wagons carry the same cargo,
1150 * i.e.), so we give them all the NEW_CARGO triggered
1151 * vehicle's portion of random bits. */
1153 DoTriggerVehicle(v
->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO
, new_random_bits
, false);
1156 case VEHICLE_TRIGGER_DEPOT
:
1157 /* We now trigger the next vehicle in chain recursively.
1158 * The random bits portions may be different for each
1159 * vehicle in chain. */
1160 if (v
->Next() != NULL
) DoTriggerVehicle(v
->Next(), trigger
, 0, true);
1163 case VEHICLE_TRIGGER_EMPTY
:
1164 /* We now trigger the next vehicle in chain
1165 * recursively. The random bits portions must be same
1166 * for each vehicle in chain, so we give them all
1167 * first chained vehicle's portion of random bits. */
1168 if (v
->Next() != NULL
) DoTriggerVehicle(v
->Next(), trigger
, first
? new_random_bits
: base_random_bits
, false);
1171 case VEHICLE_TRIGGER_ANY_NEW_CARGO
:
1172 /* Now pass the trigger recursively to the next vehicle
1175 if (v
->Next() != NULL
) DoTriggerVehicle(v
->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO
, base_random_bits
, false);
1178 case VEHICLE_TRIGGER_CALLBACK_32
:
1179 /* Do not do any recursion */
1184 void TriggerVehicle(Vehicle
*v
, VehicleTrigger trigger
)
1186 if (trigger
== VEHICLE_TRIGGER_DEPOT
) {
1187 /* store that the vehicle entered a depot this tick */
1188 VehicleEnteredDepotThisTick(v
);
1191 v
->InvalidateNewGRFCacheOfChain();
1192 DoTriggerVehicle(v
, trigger
, 0, true);
1193 v
->InvalidateNewGRFCacheOfChain();
1196 /* Functions for changing the order of vehicle purchase lists */
1198 struct ListOrderChange
{
1200 uint target
; ///< local ID
1203 static SmallVector
<ListOrderChange
, 16> _list_order_changes
;
1206 * Record a vehicle ListOrderChange.
1207 * @param engine Engine to move
1208 * @param target Local engine ID to move \a engine in front of
1209 * @note All sorting is done later in CommitVehicleListOrderChanges
1211 void AlterVehicleListOrder(EngineID engine
, uint target
)
1213 /* Add the list order change to a queue */
1214 ListOrderChange
*loc
= _list_order_changes
.Append();
1215 loc
->engine
= engine
;
1216 loc
->target
= target
;
1220 * Comparator function to sort engines via scope-GRFID and local ID.
1221 * @param a left side
1222 * @param b right side
1223 * @return comparison result
1225 static int CDECL
EnginePreSort(const EngineID
*a
, const EngineID
*b
)
1227 const EngineIDMapping
*id_a
= _engine_mngr
.Get(*a
);
1228 const EngineIDMapping
*id_b
= _engine_mngr
.Get(*b
);
1230 /* 1. Sort by engine type */
1231 if (id_a
->type
!= id_b
->type
) return (int)id_a
->type
- (int)id_b
->type
;
1233 /* 2. Sort by scope-GRFID */
1234 if (id_a
->grfid
!= id_b
->grfid
) return id_a
->grfid
< id_b
->grfid
? -1 : 1;
1236 /* 3. Sort by local ID */
1237 return (int)id_a
->internal_id
- (int)id_b
->internal_id
;
1241 * Deternine default engine sorting and execute recorded ListOrderChanges from AlterVehicleListOrder.
1243 void CommitVehicleListOrderChanges()
1245 /* Pre-sort engines by scope-grfid and local index */
1246 SmallVector
<EngineID
, 16> ordering
;
1248 FOR_ALL_ENGINES(e
) {
1249 *ordering
.Append() = e
->index
;
1251 QSortT(ordering
.Begin(), ordering
.Length(), EnginePreSort
);
1253 /* Apply Insertion-Sort operations */
1254 const ListOrderChange
*end
= _list_order_changes
.End();
1255 for (const ListOrderChange
*it
= _list_order_changes
.Begin(); it
!= end
; ++it
) {
1256 EngineID source
= it
->engine
;
1257 uint local_target
= it
->target
;
1259 const EngineIDMapping
*id_source
= _engine_mngr
.Get(source
);
1260 if (id_source
->internal_id
== local_target
) continue;
1262 EngineID target
= _engine_mngr
.GetID(id_source
->type
, local_target
, id_source
->grfid
);
1263 if (target
== INVALID_ENGINE
) continue;
1265 int source_index
= ordering
.FindIndex(source
);
1266 int target_index
= ordering
.FindIndex(target
);
1268 assert(source_index
>= 0 && target_index
>= 0);
1269 assert(source_index
!= target_index
);
1271 EngineID
*list
= ordering
.Begin();
1272 if (source_index
< target_index
) {
1274 for (int i
= source_index
; i
< target_index
; ++i
) list
[i
] = list
[i
+ 1];
1275 list
[target_index
] = source
;
1277 for (int i
= source_index
; i
> target_index
; --i
) list
[i
] = list
[i
- 1];
1278 list
[target_index
] = source
;
1282 /* Store final sort-order */
1283 const EngineID
*idend
= ordering
.End();
1285 for (const EngineID
*it
= ordering
.Begin(); it
!= idend
; ++it
, ++index
) {
1286 Engine::Get(*it
)->list_position
= index
;
1289 /* Clear out the queue */
1290 _list_order_changes
.Reset();
1294 * Fill the grf_cache of the given vehicle.
1295 * @param v The vehicle to fill the cache for.
1297 void FillNewGRFVehicleCache(const Vehicle
*v
)
1299 VehicleResolverObject
ro(v
->engine_type
, v
, VehicleResolverObject::WO_NONE
);
1301 /* These variables we have to check; these are the ones with a cache. */
1302 static const int cache_entries
[][2] = {
1303 { 0x40, NCVV_POSITION_CONSIST_LENGTH
},
1304 { 0x41, NCVV_POSITION_SAME_ID_LENGTH
},
1305 { 0x42, NCVV_CONSIST_CARGO_INFORMATION
},
1306 { 0x43, NCVV_COMPANY_INFORMATION
},
1307 { 0x4D, NCVV_POSITION_IN_VEHICLE
},
1309 assert_compile(NCVV_END
== lengthof(cache_entries
));
1311 /* Resolve all the variables, so their caches are set. */
1312 for (size_t i
= 0; i
< lengthof(cache_entries
); i
++) {
1313 /* Only resolve when the cache isn't valid. */
1314 if (HasBit(v
->grf_cache
.cache_valid
, cache_entries
[i
][1])) continue;
1316 ro
.GetScope(VSG_SCOPE_SELF
)->GetVariable(cache_entries
[i
][0], 0, &stub
);
1319 /* Make sure really all bits are set. */
1320 assert(v
->grf_cache
.cache_valid
== (1 << NCVV_END
) - 1);