4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */
13 #include "newgrf_storage.h"
14 #include "core/pool_func.hpp"
15 #include "core/endian_func.hpp"
19 #include "safeguards.h"
21 PersistentStoragePool
_persistent_storage_pool("PersistentStorage");
22 INSTANTIATE_POOL_METHODS(PersistentStorage
)
24 /** The changed storage arrays */
25 static std::set
<BasePersistentStorageArray
*> *_changed_storage_arrays
= new std::set
<BasePersistentStorageArray
*>;
27 bool BasePersistentStorageArray::gameloop
;
28 bool BasePersistentStorageArray::command
;
29 bool BasePersistentStorageArray::testmode
;
32 * Remove references to use.
34 BasePersistentStorageArray::~BasePersistentStorageArray()
36 _changed_storage_arrays
->erase(this);
40 * Add the changed storage array to the list of changed arrays.
41 * This is done so we only have to revert/save the changed
42 * arrays, which saves quite a few clears, etc. after callbacks.
43 * @param storage the array that has changed
45 void AddChangedPersistentStorage(BasePersistentStorageArray
*storage
)
47 _changed_storage_arrays
->insert(storage
);
51 * Clear temporary changes made since the last call to SwitchMode, and
52 * set whether subsequent changes shall be persistent or temporary.
54 * @param mode Mode switch affecting temporary/persistent changes.
55 * @param ignore_prev_mode Disable some sanity checks for exceptional call circumstances.
57 /* static */ void BasePersistentStorageArray::SwitchMode(PersistentStorageMode mode
, bool ignore_prev_mode
)
60 case PSM_ENTER_GAMELOOP
:
61 assert(ignore_prev_mode
|| !gameloop
);
62 assert(!command
&& !testmode
);
66 case PSM_LEAVE_GAMELOOP
:
67 assert(ignore_prev_mode
|| gameloop
);
68 assert(!command
&& !testmode
);
72 case PSM_ENTER_COMMAND
:
73 assert((ignore_prev_mode
|| !command
) && !testmode
);
77 case PSM_LEAVE_COMMAND
:
78 assert(ignore_prev_mode
|| command
);
82 case PSM_ENTER_TESTMODE
:
83 assert(!command
&& (ignore_prev_mode
|| !testmode
));
87 case PSM_LEAVE_TESTMODE
:
88 assert(ignore_prev_mode
|| testmode
);
92 default: NOT_REACHED();
95 /* Discard all temporary changes */
96 for (std::set
<BasePersistentStorageArray
*>::iterator it
= _changed_storage_arrays
->begin(); it
!= _changed_storage_arrays
->end(); it
++) {
97 DEBUG(desync
, 1, "Discarding persistent storage changes: Feature %d, GrfID %08X, Tile %d", (*it
)->feature
, BSWAP32((*it
)->grfid
), (*it
)->tile
);
98 (*it
)->ClearChanges();
100 _changed_storage_arrays
->clear();