(svn r27953) -Cleanup: Adjust other languages for r27952
[openttd.git] / src / saveload / waypoint_sl.cpp
blob0f9396985394a9d0add76a73d2fd1233122166b4
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file waypoint_sl.cpp Code handling saving and loading of waypoints */
12 #include "../stdafx.h"
13 #include "../waypoint_base.h"
14 #include "../newgrf_station.h"
15 #include "../vehicle_base.h"
16 #include "../town.h"
17 #include "../newgrf.h"
19 #include "table/strings.h"
21 #include "saveload_internal.h"
23 #include "../safeguards.h"
25 /** Helper structure to convert from the old waypoint system. */
26 struct OldWaypoint {
27 size_t index;
28 TileIndex xy;
29 TownID town_index;
30 Town *town;
31 uint16 town_cn;
32 StringID string_id;
33 char *name;
34 uint8 delete_ctr;
35 Date build_date;
36 uint8 localidx;
37 uint32 grfid;
38 const StationSpec *spec;
39 OwnerByte owner;
41 size_t new_index;
44 /** Temporary array with old waypoints. */
45 static SmallVector<OldWaypoint, 16> _old_waypoints;
47 /**
48 * Update the waypoint orders to get the new waypoint ID.
49 * @param o the order 'list' to check.
51 static void UpdateWaypointOrder(Order *o)
53 if (!o->IsType(OT_GOTO_WAYPOINT)) return;
55 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
56 if (wp->index != o->GetDestination()) continue;
58 o->SetDestination((DestinationID)wp->new_index);
59 return;
63 /**
64 * Perform all steps to upgrade from the old waypoints to the new version
65 * that uses station. This includes some old saveload mechanics.
67 void MoveWaypointsToBaseStations()
69 /* In version 17, ground type is moved from m2 to m4 for depots and
70 * waypoints to make way for storing the index in m2. The custom graphics
71 * id which was stored in m4 is now saved as a grf/id reference in the
72 * waypoint struct. */
73 if (IsSavegameVersionBefore(17)) {
74 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
75 if (wp->delete_ctr != 0) continue; // The waypoint was deleted
77 /* Waypoint indices were not added to the map prior to this. */
78 _m[wp->xy].m2 = (StationID)wp->index;
80 if (HasBit(_m[wp->xy].m3, 4)) {
81 wp->spec = StationClass::Get(STAT_CLASS_WAYP)->GetSpec(_m[wp->xy].m4 + 1);
84 } else {
85 /* As of version 17, we recalculate the custom graphic ID of waypoints
86 * from the GRF ID / station index. */
87 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
88 StationClass* stclass = StationClass::Get(STAT_CLASS_WAYP);
89 for (uint i = 0; i < stclass->GetSpecCount(); i++) {
90 const StationSpec *statspec = stclass->GetSpec(i);
91 if (statspec != NULL && statspec->grf_prop.grffile->grfid == wp->grfid && statspec->grf_prop.local_id == wp->localidx) {
92 wp->spec = statspec;
93 break;
99 if (!Waypoint::CanAllocateItem(_old_waypoints.Length())) SlError(STR_ERROR_TOO_MANY_STATIONS_LOADING);
101 /* All saveload conversions have been done. Create the new waypoints! */
102 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
103 Waypoint *new_wp = new Waypoint(wp->xy);
104 new_wp->town = wp->town;
105 new_wp->town_cn = wp->town_cn;
106 new_wp->name = wp->name;
107 new_wp->delete_ctr = 0; // Just reset delete counter for once.
108 new_wp->build_date = wp->build_date;
109 new_wp->owner = wp->owner;
111 new_wp->string_id = STR_SV_STNAME_WAYPOINT;
113 TileIndex t = wp->xy;
114 if (IsTileType(t, MP_RAILWAY) && GetRailTileType(t) == 2 /* RAIL_TILE_WAYPOINT */ && _m[t].m2 == wp->index) {
115 /* The tile might've been reserved! */
116 bool reserved = !IsSavegameVersionBefore(100) && HasBit(_m[t].m5, 4);
118 /* The tile really has our waypoint, so reassign the map array */
119 MakeRailWaypoint(t, GetTileOwner(t), new_wp->index, (Axis)GB(_m[t].m5, 0, 1), 0, GetRailType(t));
120 new_wp->facilities |= FACIL_TRAIN;
121 new_wp->owner = GetTileOwner(t);
123 SetRailStationReservation(t, reserved);
125 if (wp->spec != NULL) {
126 SetCustomStationSpecIndex(t, AllocateSpecToStation(wp->spec, new_wp, true));
128 new_wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
131 wp->new_index = new_wp->index;
134 /* Update the orders of vehicles */
135 OrderList *ol;
136 FOR_ALL_ORDER_LISTS(ol) {
137 if (ol->GetFirstSharedVehicle()->type != VEH_TRAIN) continue;
139 for (Order *o = ol->GetFirstOrder(); o != NULL; o = o->next) UpdateWaypointOrder(o);
142 Vehicle *v;
143 FOR_ALL_VEHICLES(v) {
144 if (v->type != VEH_TRAIN) continue;
146 UpdateWaypointOrder(&v->current_order);
149 _old_waypoints.Reset();
152 static const SaveLoad _old_waypoint_desc[] = {
153 SLE_CONDVAR(OldWaypoint, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
154 SLE_CONDVAR(OldWaypoint, xy, SLE_UINT32, 6, SL_MAX_VERSION),
155 SLE_CONDVAR(OldWaypoint, town_index, SLE_UINT16, 12, 121),
156 SLE_CONDREF(OldWaypoint, town, REF_TOWN, 122, SL_MAX_VERSION),
157 SLE_CONDVAR(OldWaypoint, town_cn, SLE_FILE_U8 | SLE_VAR_U16, 12, 88),
158 SLE_CONDVAR(OldWaypoint, town_cn, SLE_UINT16, 89, SL_MAX_VERSION),
159 SLE_CONDVAR(OldWaypoint, string_id, SLE_STRINGID, 0, 83),
160 SLE_CONDSTR(OldWaypoint, name, SLE_STR, 0, 84, SL_MAX_VERSION),
161 SLE_VAR(OldWaypoint, delete_ctr, SLE_UINT8),
163 SLE_CONDVAR(OldWaypoint, build_date, SLE_FILE_U16 | SLE_VAR_I32, 3, 30),
164 SLE_CONDVAR(OldWaypoint, build_date, SLE_INT32, 31, SL_MAX_VERSION),
165 SLE_CONDVAR(OldWaypoint, localidx, SLE_UINT8, 3, SL_MAX_VERSION),
166 SLE_CONDVAR(OldWaypoint, grfid, SLE_UINT32, 17, SL_MAX_VERSION),
167 SLE_CONDVAR(OldWaypoint, owner, SLE_UINT8, 101, SL_MAX_VERSION),
169 SLE_END()
172 static void Load_WAYP()
174 /* Precaution for when loading failed and it didn't get cleared */
175 _old_waypoints.Clear();
177 int index;
179 while ((index = SlIterateArray()) != -1) {
180 OldWaypoint *wp = _old_waypoints.Append();
181 memset(wp, 0, sizeof(*wp));
183 wp->index = index;
184 SlObject(wp, _old_waypoint_desc);
188 static void Ptrs_WAYP()
190 for (OldWaypoint *wp = _old_waypoints.Begin(); wp != _old_waypoints.End(); wp++) {
191 SlObject(wp, _old_waypoint_desc);
193 if (IsSavegameVersionBefore(12)) {
194 wp->town_cn = (wp->string_id & 0xC000) == 0xC000 ? (wp->string_id >> 8) & 0x3F : 0;
195 wp->town = ClosestTownFromTile(wp->xy, UINT_MAX);
196 } else if (IsSavegameVersionBefore(122)) {
197 /* Only for versions 12 .. 122 */
198 if (!Town::IsValidID(wp->town_index)) {
199 /* Upon a corrupted waypoint we'll likely get here. The next step will be to
200 * loop over all Ptrs procs to NULL the pointers. However, we don't know
201 * whether we're in the NULL or "normal" Ptrs proc. So just clear the list
202 * of old waypoints we constructed and then this waypoint (and the other
203 * possibly corrupt ones) will not be queried in the NULL Ptrs proc run. */
204 _old_waypoints.Clear();
205 SlErrorCorrupt("Referencing invalid Town");
207 wp->town = Town::Get(wp->town_index);
209 if (IsSavegameVersionBefore(84)) {
210 wp->name = CopyFromOldName(wp->string_id);
215 extern const ChunkHandler _waypoint_chunk_handlers[] = {
216 { 'CHKP', NULL, Load_WAYP, Ptrs_WAYP, NULL, CH_ARRAY | CH_LAST},