4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file ship_cmd.cpp Handling of ships. */
14 #include "landscape.h"
15 #include "timetable.h"
16 #include "news_func.h"
17 #include "company_func.h"
18 #include "pathfinder/npf/npf_func.h"
19 #include "depot_base.h"
20 #include "station_base.h"
21 #include "newgrf_engine.h"
22 #include "pathfinder/yapf/yapf.h"
23 #include "newgrf_sound.h"
24 #include "spritecache.h"
25 #include "strings_func.h"
26 #include "window_func.h"
27 #include "date_func.h"
28 #include "vehicle_func.h"
29 #include "sound_func.h"
31 #include "game/game.hpp"
32 #include "pathfinder/opf/opf_ship.h"
33 #include "engine_base.h"
34 #include "company_base.h"
35 #include "tunnelbridge_map.h"
36 #include "zoom_func.h"
38 #include "table/strings.h"
40 #include "safeguards.h"
43 * Determine the effective #WaterClass for a ship travelling on a tile.
44 * @param tile Tile of interest
45 * @return the waterclass to be used by the ship.
47 WaterClass
GetEffectiveWaterClass(TileIndex tile
)
49 if (HasTileWaterClass(tile
)) return GetWaterClass(tile
);
50 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
51 assert(GetTunnelBridgeTransportType(tile
) == TRANSPORT_WATER
);
52 return WATER_CLASS_CANAL
;
54 if (IsTileType(tile
, MP_RAILWAY
)) {
55 assert(GetRailGroundType(tile
) == RAIL_GROUND_WATER
);
56 return WATER_CLASS_SEA
;
61 static const uint16 _ship_sprites
[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
64 bool IsValidImageIndex
<VEH_SHIP
>(uint8 image_index
)
66 return image_index
< lengthof(_ship_sprites
);
69 static inline TrackBits
GetTileShipTrackStatus(TileIndex tile
)
71 return TrackStatusToTrackBits(GetTileTrackStatus(tile
, TRANSPORT_WATER
, 0));
74 static void GetShipIcon(EngineID engine
, EngineImageType image_type
, VehicleSpriteSeq
*result
)
76 const Engine
*e
= Engine::Get(engine
);
77 uint8 spritenum
= e
->u
.ship
.image_index
;
79 if (is_custom_sprite(spritenum
)) {
80 GetCustomVehicleIcon(engine
, DIR_W
, image_type
, result
);
81 if (result
->IsValid()) return;
83 spritenum
= e
->original_image_index
;
86 assert(IsValidImageIndex
<VEH_SHIP
>(spritenum
));
87 result
->Set(DIR_W
+ _ship_sprites
[spritenum
]);
90 void DrawShipEngine(int left
, int right
, int preferred_x
, int y
, EngineID engine
, PaletteID pal
, EngineImageType image_type
)
93 GetShipIcon(engine
, image_type
, &seq
);
97 preferred_x
= Clamp(preferred_x
,
98 left
- UnScaleGUI(rect
.left
),
99 right
- UnScaleGUI(rect
.right
));
101 seq
.Draw(preferred_x
, y
, pal
, pal
== PALETTE_CRASH
);
105 * Get the size of the sprite of a ship sprite heading west (used for lists).
106 * @param engine The engine to get the sprite from.
107 * @param[out] width The width of the sprite.
108 * @param[out] height The height of the sprite.
109 * @param[out] xoffs Number of pixels to shift the sprite to the right.
110 * @param[out] yoffs Number of pixels to shift the sprite downwards.
111 * @param image_type Context the sprite is used in.
113 void GetShipSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
)
115 VehicleSpriteSeq seq
;
116 GetShipIcon(engine
, image_type
, &seq
);
119 seq
.GetBounds(&rect
);
121 width
= UnScaleGUI(rect
.right
- rect
.left
+ 1);
122 height
= UnScaleGUI(rect
.bottom
- rect
.top
+ 1);
123 xoffs
= UnScaleGUI(rect
.left
);
124 yoffs
= UnScaleGUI(rect
.top
);
127 void Ship::GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const
129 uint8 spritenum
= this->spritenum
;
131 if (is_custom_sprite(spritenum
)) {
132 GetCustomVehicleSprite(this, direction
, image_type
, result
);
133 if (result
->IsValid()) return;
135 spritenum
= this->GetEngine()->original_image_index
;
138 assert(IsValidImageIndex
<VEH_SHIP
>(spritenum
));
139 result
->Set(_ship_sprites
[spritenum
] + direction
);
142 static const Depot
*FindClosestShipDepot(const Vehicle
*v
, uint max_distance
)
144 /* Find the closest depot */
146 const Depot
*best_depot
= NULL
;
147 /* If we don't have a maximum distance, i.e. distance = 0,
148 * we want to find any depot so the best distance of no
149 * depot must be more than any correct distance. On the
150 * other hand if we have set a maximum distance, any depot
151 * further away than max_distance can safely be ignored. */
152 uint best_dist
= max_distance
== 0 ? UINT_MAX
: max_distance
+ 1;
154 FOR_ALL_DEPOTS(depot
) {
155 TileIndex tile
= depot
->xy
;
156 if (IsShipDepotTile(tile
) && IsTileOwner(tile
, v
->owner
)) {
157 uint dist
= DistanceManhattan(tile
, v
->tile
);
158 if (dist
< best_dist
) {
168 static void CheckIfShipNeedsService(Vehicle
*v
)
170 if (Company::Get(v
->owner
)->settings
.vehicle
.servint_ships
== 0 || !v
->NeedsAutomaticServicing()) return;
171 if (v
->IsChainInDepot()) {
172 VehicleServiceInDepot(v
);
177 switch (_settings_game
.pf
.pathfinder_for_ships
) {
178 case VPF_OPF
: max_distance
= 12; break;
179 case VPF_NPF
: max_distance
= _settings_game
.pf
.npf
.maximum_go_to_depot_penalty
/ NPF_TILE_LENGTH
; break;
180 case VPF_YAPF
: max_distance
= _settings_game
.pf
.yapf
.maximum_go_to_depot_penalty
/ YAPF_TILE_LENGTH
; break;
181 default: NOT_REACHED();
184 const Depot
*depot
= FindClosestShipDepot(v
, max_distance
);
187 if (v
->current_order
.IsType(OT_GOTO_DEPOT
)) {
188 v
->current_order
.MakeDummy();
189 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
194 v
->current_order
.MakeGoToDepot(depot
->index
, ODTFB_SERVICE
);
195 v
->dest_tile
= depot
->xy
;
196 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
200 * Update the caches of this ship.
202 void Ship::UpdateCache()
204 const ShipVehicleInfo
*svi
= ShipVehInfo(this->engine_type
);
206 /* Get speed fraction for the current water type. Aqueducts are always canals. */
207 bool is_ocean
= GetEffectiveWaterClass(this->tile
) == WATER_CLASS_SEA
;
208 uint raw_speed
= GetVehicleProperty(this, PROP_SHIP_SPEED
, svi
->max_speed
);
209 this->vcache
.cached_max_speed
= svi
->ApplyWaterClassSpeedFrac(raw_speed
, is_ocean
);
211 /* Update cargo aging period. */
212 this->vcache
.cached_cargo_age_period
= GetVehicleProperty(this, PROP_SHIP_CARGO_AGE_PERIOD
, EngInfo(this->engine_type
)->cargo_age_period
);
214 this->UpdateVisualEffect();
217 Money
Ship::GetRunningCost() const
219 const Engine
*e
= this->GetEngine();
220 uint cost_factor
= GetVehicleProperty(this, PROP_SHIP_RUNNING_COST_FACTOR
, e
->u
.ship
.running_cost
);
221 return GetPrice(PR_RUNNING_SHIP
, cost_factor
, e
->GetGRF());
224 void Ship::OnNewDay()
226 if ((++this->day_counter
& 7) == 0) {
227 DecreaseVehicleValue(this);
230 CheckVehicleBreakdown(this);
232 CheckIfShipNeedsService(this);
236 if (this->running_ticks
== 0) return;
238 CommandCost
cost(EXPENSES_SHIP_RUN
, this->GetRunningCost() * this->running_ticks
/ (DAYS_IN_YEAR
* DAY_TICKS
));
240 this->profit_this_year
-= cost
.GetCost();
241 this->running_ticks
= 0;
243 SubtractMoneyFromCompanyFract(this->owner
, cost
);
245 SetWindowDirty(WC_VEHICLE_DETAILS
, this->index
);
246 /* we need this for the profit */
247 SetWindowClassesDirty(WC_SHIPS_LIST
);
250 Trackdir
Ship::GetVehicleTrackdir() const
252 if (this->vehstatus
& VS_CRASHED
) return INVALID_TRACKDIR
;
254 if (this->IsInDepot()) {
255 /* We'll assume the ship is facing outwards */
256 return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile
));
259 if (this->state
== TRACK_BIT_WORMHOLE
) {
260 /* ship on aqueduct, so just use his direction and assume a diagonal track */
261 return DiagDirToDiagTrackdir(DirToDiagDir(this->direction
));
264 return TrackDirectionToTrackdir(FindFirstTrack(this->state
), this->direction
);
267 void Ship::MarkDirty()
269 this->colourmap
= PAL_NONE
;
270 this->UpdateViewport(true, false);
274 static void PlayShipSound(const Vehicle
*v
)
276 if (!PlayVehicleSound(v
, VSE_START
)) {
277 SndPlayVehicleFx(ShipVehInfo(v
->engine_type
)->sfx
, v
);
281 void Ship::PlayLeaveStationSound() const
286 TileIndex
Ship::GetOrderStationLocation(StationID station
)
288 if (station
== this->last_station_visited
) this->last_station_visited
= INVALID_STATION
;
290 const Station
*st
= Station::Get(station
);
291 if (st
->dock_tile
!= INVALID_TILE
) {
292 return TILE_ADD(st
->dock_tile
, ToTileIndexDiff(GetDockOffset(st
->dock_tile
)));
294 this->IncrementRealOrderIndex();
299 void Ship::UpdateDeltaXY(Direction direction
)
301 static const int8 _delta_xy_table
[8][4] = {
302 /* y_extent, x_extent, y_offs, x_offs */
303 { 6, 6, -3, -3}, // N
304 { 6, 32, -3, -16}, // NE
305 { 6, 6, -3, -3}, // E
306 {32, 6, -16, -3}, // SE
307 { 6, 6, -3, -3}, // S
308 { 6, 32, -3, -16}, // SW
309 { 6, 6, -3, -3}, // W
310 {32, 6, -16, -3}, // NW
313 const int8
*bb
= _delta_xy_table
[direction
];
314 this->x_offs
= bb
[3];
315 this->y_offs
= bb
[2];
316 this->x_extent
= bb
[1];
317 this->y_extent
= bb
[0];
321 static bool CheckShipLeaveDepot(Ship
*v
)
323 if (!v
->IsChainInDepot()) return false;
325 /* We are leaving a depot, but have to go to the exact same one; re-enter */
326 if (v
->current_order
.IsType(OT_GOTO_DEPOT
) &&
327 IsShipDepotTile(v
->tile
) && GetDepotIndex(v
->tile
) == v
->current_order
.GetDestination()) {
328 VehicleEnterDepot(v
);
332 TileIndex tile
= v
->tile
;
333 Axis axis
= GetShipDepotAxis(tile
);
335 DiagDirection north_dir
= ReverseDiagDir(AxisToDiagDir(axis
));
336 TileIndex north_neighbour
= TILE_ADD(tile
, TileOffsByDiagDir(north_dir
));
337 DiagDirection south_dir
= AxisToDiagDir(axis
);
338 TileIndex south_neighbour
= TILE_ADD(tile
, 2 * TileOffsByDiagDir(south_dir
));
340 TrackBits north_tracks
= DiagdirReachesTracks(north_dir
) & GetTileShipTrackStatus(north_neighbour
);
341 TrackBits south_tracks
= DiagdirReachesTracks(south_dir
) & GetTileShipTrackStatus(south_neighbour
);
342 if (north_tracks
&& south_tracks
) {
343 /* Ask pathfinder for best direction */
344 bool reverse
= false;
346 switch (_settings_game
.pf
.pathfinder_for_ships
) {
347 case VPF_OPF
: reverse
= OPFShipChooseTrack(v
, north_neighbour
, north_dir
, north_tracks
, path_found
) == INVALID_TRACK
; break; // OPF always allows reversing
348 case VPF_NPF
: reverse
= NPFShipCheckReverse(v
); break;
349 case VPF_YAPF
: reverse
= YapfShipCheckReverse(v
); break;
350 default: NOT_REACHED();
352 if (reverse
) north_tracks
= TRACK_BIT_NONE
;
356 /* Leave towards north */
357 v
->direction
= DiagDirToDir(north_dir
);
358 } else if (south_tracks
) {
359 /* Leave towards south */
360 v
->direction
= DiagDirToDir(south_dir
);
362 /* Both ways blocked */
366 v
->state
= AxisToTrackBits(axis
);
367 v
->vehstatus
&= ~VS_HIDDEN
;
370 v
->UpdateViewport(true, true);
371 SetWindowDirty(WC_VEHICLE_DEPOT
, v
->tile
);
374 VehicleServiceInDepot(v
);
375 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
376 SetWindowClassesDirty(WC_SHIPS_LIST
);
381 static bool ShipAccelerate(Vehicle
*v
)
386 spd
= min(v
->cur_speed
+ 1, v
->vcache
.cached_max_speed
);
387 spd
= min(spd
, v
->current_order
.GetMaxSpeed() * 2);
389 /* updates statusbar only if speed have changed to save CPU time */
390 if (spd
!= v
->cur_speed
) {
392 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
395 /* Convert direction-independent speed into direction-dependent speed. (old movement method) */
396 spd
= v
->GetOldAdvanceSpeed(spd
);
398 if (spd
== 0) return false;
399 if ((byte
)++spd
== 0) return true;
401 v
->progress
= (t
= v
->progress
) - (byte
)spd
;
403 return (t
< v
->progress
);
407 * Ship arrives at a dock. If it is the first time, send out a news item.
408 * @param v Ship that arrived.
409 * @param st Station being visited.
411 static void ShipArrivesAt(const Vehicle
*v
, Station
*st
)
413 /* Check if station was ever visited before */
414 if (!(st
->had_vehicle_of_type
& HVOT_SHIP
)) {
415 st
->had_vehicle_of_type
|= HVOT_SHIP
;
417 SetDParam(0, st
->index
);
419 STR_NEWS_FIRST_SHIP_ARRIVAL
,
420 (v
->owner
== _local_company
) ? NT_ARRIVAL_COMPANY
: NT_ARRIVAL_OTHER
,
424 AI::NewEvent(v
->owner
, new ScriptEventStationFirstVehicle(st
->index
, v
->index
));
425 Game::NewEvent(new ScriptEventStationFirstVehicle(st
->index
, v
->index
));
431 * Runs the pathfinder to choose a track to continue along.
433 * @param v Ship to navigate
434 * @param tile Tile, the ship is about to enter
435 * @param enterdir Direction of entering
436 * @param tracks Available track choices on \a tile
437 * @return Track to choose, or INVALID_TRACK when to reverse.
439 static Track
ChooseShipTrack(Ship
*v
, TileIndex tile
, DiagDirection enterdir
, TrackBits tracks
)
441 assert(IsValidDiagDirection(enterdir
));
443 bool path_found
= true;
445 switch (_settings_game
.pf
.pathfinder_for_ships
) {
446 case VPF_OPF
: track
= OPFShipChooseTrack(v
, tile
, enterdir
, tracks
, path_found
); break;
447 case VPF_NPF
: track
= NPFShipChooseTrack(v
, tile
, enterdir
, tracks
, path_found
); break;
448 case VPF_YAPF
: track
= YapfShipChooseTrack(v
, tile
, enterdir
, tracks
, path_found
); break;
449 default: NOT_REACHED();
452 v
->HandlePathfindingResult(path_found
);
456 static inline TrackBits
GetAvailShipTracks(TileIndex tile
, DiagDirection dir
)
458 return GetTileShipTrackStatus(tile
) & DiagdirReachesTracks(dir
);
461 static const byte _ship_subcoord
[4][6][3] = {
496 static void ShipController(Ship
*v
)
505 v
->current_order_time
++;
507 if (v
->HandleBreakdown()) return;
509 if (v
->vehstatus
& VS_STOPPED
) return;
514 if (v
->current_order
.IsType(OT_LOADING
)) return;
516 if (CheckShipLeaveDepot(v
)) return;
518 v
->ShowVisualEffect();
520 if (!ShipAccelerate(v
)) return;
522 GetNewVehiclePosResult gp
= GetNewVehiclePos(v
);
523 if (v
->state
!= TRACK_BIT_WORMHOLE
) {
524 /* Not on a bridge */
525 if (gp
.old_tile
== gp
.new_tile
) {
526 /* Staying in tile */
527 if (v
->IsInDepot()) {
531 /* Not inside depot */
532 r
= VehicleEnterTile(v
, gp
.new_tile
, gp
.x
, gp
.y
);
533 if (HasBit(r
, VETS_CANNOT_ENTER
)) goto reverse_direction
;
535 /* A leave station order only needs one tick to get processed, so we can
536 * always skip ahead. */
537 if (v
->current_order
.IsType(OT_LEAVESTATION
)) {
538 v
->current_order
.Free();
539 SetWindowWidgetDirty(WC_VEHICLE_VIEW
, v
->index
, WID_VV_START_STOP
);
540 } else if (v
->dest_tile
!= 0) {
541 /* We have a target, let's see if we reached it... */
542 if (v
->current_order
.IsType(OT_GOTO_WAYPOINT
) &&
543 DistanceManhattan(v
->dest_tile
, gp
.new_tile
) <= 3) {
544 /* We got within 3 tiles of our target buoy, so let's skip to our
546 UpdateVehicleTimetable(v
, true);
547 v
->IncrementRealOrderIndex();
548 v
->current_order
.MakeDummy();
550 /* Non-buoy orders really need to reach the tile */
551 if (v
->dest_tile
== gp
.new_tile
) {
552 if (v
->current_order
.IsType(OT_GOTO_DEPOT
)) {
553 if ((gp
.x
& 0xF) == 8 && (gp
.y
& 0xF) == 8) {
554 VehicleEnterDepot(v
);
557 } else if (v
->current_order
.IsType(OT_GOTO_STATION
)) {
558 v
->last_station_visited
= v
->current_order
.GetDestination();
560 /* Process station in the orderlist. */
561 Station
*st
= Station::Get(v
->current_order
.GetDestination());
562 if (st
->facilities
& FACIL_DOCK
) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
563 ShipArrivesAt(v
, st
);
565 } else { // leave stations without docks right aways
566 v
->current_order
.MakeLeaveStation();
567 v
->IncrementRealOrderIndex();
576 if (!IsValidTile(gp
.new_tile
)) goto reverse_direction
;
578 DiagDirection diagdir
= DiagdirBetweenTiles(gp
.old_tile
, gp
.new_tile
);
579 assert(diagdir
!= INVALID_DIAGDIR
);
580 tracks
= GetAvailShipTracks(gp
.new_tile
, diagdir
);
581 if (tracks
== TRACK_BIT_NONE
) goto reverse_direction
;
583 /* Choose a direction, and continue if we find one */
584 track
= ChooseShipTrack(v
, gp
.new_tile
, diagdir
, tracks
);
585 if (track
== INVALID_TRACK
) goto reverse_direction
;
587 b
= _ship_subcoord
[diagdir
][track
];
589 gp
.x
= (gp
.x
& ~0xF) | b
[0];
590 gp
.y
= (gp
.y
& ~0xF) | b
[1];
592 /* Call the landscape function and tell it that the vehicle entered the tile */
593 r
= VehicleEnterTile(v
, gp
.new_tile
, gp
.x
, gp
.y
);
594 if (HasBit(r
, VETS_CANNOT_ENTER
)) goto reverse_direction
;
596 if (!HasBit(r
, VETS_ENTERED_WORMHOLE
)) {
597 v
->tile
= gp
.new_tile
;
598 v
->state
= TrackToTrackBits(track
);
600 /* Update ship cache when the water class changes. Aqueducts are always canals. */
601 WaterClass old_wc
= GetEffectiveWaterClass(gp
.old_tile
);
602 WaterClass new_wc
= GetEffectiveWaterClass(gp
.new_tile
);
603 if (old_wc
!= new_wc
) v
->UpdateCache();
606 v
->direction
= (Direction
)b
[2];
610 if (!IsTileType(gp
.new_tile
, MP_TUNNELBRIDGE
) || !HasBit(VehicleEnterTile(v
, gp
.new_tile
, gp
.x
, gp
.y
), VETS_ENTERED_WORMHOLE
)) {
614 if ((v
->vehstatus
& VS_HIDDEN
) == 0) v
->Vehicle::UpdateViewport(true);
619 /* update image of ship, as well as delta XY */
622 v
->z_pos
= GetSlopePixelZ(gp
.x
, gp
.y
);
626 v
->UpdateViewport(true, true);
630 dir
= ReverseDir(v
->direction
);
637 if (!(this->vehstatus
& VS_STOPPED
)) this->running_ticks
++;
639 ShipController(this);
646 * @param tile tile of the depot where ship is built.
647 * @param flags type of operation.
648 * @param e the engine to build.
649 * @param data unused.
650 * @param ret[out] the vehicle that has been built.
651 * @return the cost of this operation or an error.
653 CommandCost
CmdBuildShip(TileIndex tile
, DoCommandFlag flags
, const Engine
*e
, uint16 data
, Vehicle
**ret
)
655 tile
= GetShipDepotNorthTile(tile
);
656 if (flags
& DC_EXEC
) {
660 const ShipVehicleInfo
*svi
= &e
->u
.ship
;
662 Ship
*v
= new Ship();
665 v
->owner
= _current_company
;
667 x
= TileX(tile
) * TILE_SIZE
+ TILE_SIZE
/ 2;
668 y
= TileY(tile
) * TILE_SIZE
+ TILE_SIZE
/ 2;
671 v
->z_pos
= GetSlopePixelZ(x
, y
);
673 v
->UpdateDeltaXY(v
->direction
);
674 v
->vehstatus
= VS_HIDDEN
| VS_STOPPED
| VS_DEFPAL
;
676 v
->spritenum
= svi
->image_index
;
677 v
->cargo_type
= e
->GetDefaultCargoType();
678 v
->cargo_cap
= svi
->capacity
;
681 v
->last_station_visited
= INVALID_STATION
;
682 v
->last_loading_station
= INVALID_STATION
;
683 v
->engine_type
= e
->index
;
685 v
->reliability
= e
->reliability
;
686 v
->reliability_spd_dec
= e
->reliability_spd_dec
;
687 v
->max_age
= e
->GetLifeLengthInDays();
688 _new_vehicle_id
= v
->index
;
690 v
->state
= TRACK_BIT_DEPOT
;
692 v
->SetServiceInterval(Company::Get(_current_company
)->settings
.vehicle
.servint_ships
);
693 v
->date_of_last_service
= _date
;
694 v
->build_year
= _cur_year
;
695 v
->sprite_seq
.Set(SPR_IMG_QUERY
);
696 v
->random_bits
= VehicleRandomBits();
700 if (e
->flags
& ENGINE_EXCLUSIVE_PREVIEW
) SetBit(v
->vehicle_flags
, VF_BUILT_AS_PROTOTYPE
);
701 v
->SetServiceIntervalIsPercent(Company::Get(_current_company
)->settings
.vehicle
.servint_ispercent
);
703 v
->InvalidateNewGRFCacheOfChain();
705 v
->cargo_cap
= e
->DetermineCapacity(v
);
707 v
->InvalidateNewGRFCacheOfChain();
712 return CommandCost();
715 bool Ship::FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
)
717 const Depot
*depot
= FindClosestShipDepot(this, 0);
719 if (depot
== NULL
) return false;
721 if (location
!= NULL
) *location
= depot
->xy
;
722 if (destination
!= NULL
) *destination
= depot
->index
;