4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file strings_type.h Types related to strings. */
12 #ifndef STRINGS_TYPE_H
13 #define STRINGS_TYPE_H
16 * Numeric value that represents a string, independent of the selected language.
18 typedef uint32 StringID
;
19 static const StringID INVALID_STRING_ID
= 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
20 static const int MAX_CHAR_LENGTH
= 4; ///< Max. length of UTF-8 encoded unicode character
21 static const uint MAX_LANG
= 0x7F; ///< Maximum number of languages supported by the game, and the NewGRF specs
23 /** Directions a text can go to */
25 TD_LTR
, ///< Text is written left-to-right by default
26 TD_RTL
, ///< Text is written right-to-left by default
29 /** StringTabs to group StringIDs */
31 /* Tabs 0..1 for regular strings */
33 TEXT_TAB_INDUSTRY
= 9,
34 TEXT_TAB_STATION
= 12,
35 TEXT_TAB_SPECIAL
= 14,
36 TEXT_TAB_OLD_CUSTOM
= 15,
37 TEXT_TAB_VEHICLE
= 16,
38 /* Tab 17 for regular strings */
39 TEXT_TAB_OLD_NEWGRF
= 26,
40 TEXT_TAB_END
= 32, ///< End of language files.
41 TEXT_TAB_GAMESCRIPT_START
= 32, ///< Start of GameScript supplied strings.
42 TEXT_TAB_NEWGRF_START
= 64, ///< Start of NewGRF supplied strings.
45 /** Number of bits for the StringIndex within a StringTab */
46 static const uint TAB_SIZE_BITS
= 11;
47 /** Number of strings per StringTab */
48 static const uint TAB_SIZE
= 1 << TAB_SIZE_BITS
;
50 /** Number of strings for GameScripts */
51 static const uint TAB_SIZE_GAMESCRIPT
= TAB_SIZE
* 32;
53 /** Number of strings for NewGRFs */
54 static const uint TAB_SIZE_NEWGRF
= TAB_SIZE
* 256;
56 /** Special string constants */
59 /* special strings for town names. the town name is generated dynamically on request. */
60 SPECSTR_TOWNNAME_START
= 0x20C0,
61 SPECSTR_TOWNNAME_ENGLISH
= SPECSTR_TOWNNAME_START
,
62 SPECSTR_TOWNNAME_FRENCH
,
63 SPECSTR_TOWNNAME_GERMAN
,
64 SPECSTR_TOWNNAME_AMERICAN
,
65 SPECSTR_TOWNNAME_LATIN
,
66 SPECSTR_TOWNNAME_SILLY
,
67 SPECSTR_TOWNNAME_SWEDISH
,
68 SPECSTR_TOWNNAME_DUTCH
,
69 SPECSTR_TOWNNAME_FINNISH
,
70 SPECSTR_TOWNNAME_POLISH
,
71 SPECSTR_TOWNNAME_SLOVAK
,
72 SPECSTR_TOWNNAME_NORWEGIAN
,
73 SPECSTR_TOWNNAME_HUNGARIAN
,
74 SPECSTR_TOWNNAME_AUSTRIAN
,
75 SPECSTR_TOWNNAME_ROMANIAN
,
76 SPECSTR_TOWNNAME_CZECH
,
77 SPECSTR_TOWNNAME_SWISS
,
78 SPECSTR_TOWNNAME_DANISH
,
79 SPECSTR_TOWNNAME_TURKISH
,
80 SPECSTR_TOWNNAME_ITALIAN
,
81 SPECSTR_TOWNNAME_CATALAN
,
82 SPECSTR_TOWNNAME_LAST
= SPECSTR_TOWNNAME_CATALAN
,
84 /* special strings for company names on the form "TownName transport". */
85 SPECSTR_COMPANY_NAME_START
= 0x70EA,
86 SPECSTR_COMPANY_NAME_LAST
= SPECSTR_COMPANY_NAME_START
+ SPECSTR_TOWNNAME_LAST
- SPECSTR_TOWNNAME_START
,
88 SPECSTR_SILLY_NAME
= 0x70E5,
89 SPECSTR_ANDCO_NAME
= 0x70E6,
90 SPECSTR_PRESIDENT_NAME
= 0x70E7,
92 /* reserve MAX_LANG strings for the *.lng files */
93 SPECSTR_LANGUAGE_START
= 0x7100,
94 SPECSTR_LANGUAGE_END
= SPECSTR_LANGUAGE_START
+ MAX_LANG
- 1,
96 /* reserve 32 strings for various screen resolutions */
97 SPECSTR_RESOLUTION_START
= SPECSTR_LANGUAGE_END
+ 1,
98 SPECSTR_RESOLUTION_END
= SPECSTR_RESOLUTION_START
+ 0x1F,
101 #endif /* STRINGS_TYPE_H */