4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file terraform_cmd.cpp Commands related to terraforming. */
13 #include "command_func.h"
14 #include "tunnel_map.h"
15 #include "bridge_map.h"
16 #include "viewport_func.h"
18 #include "object_base.h"
19 #include "company_base.h"
20 #include "company_func.h"
22 #include "table/strings.h"
27 #include "safeguards.h"
30 typedef std::set
<TileIndex
> TileIndexSet
;
31 /** Mapping of tiles to their height. */
32 typedef std::map
<TileIndex
, int> TileIndexToHeightMap
;
34 /** State of the terraforming. */
35 struct TerraformerState
{
36 TileIndexSet dirty_tiles
; ///< The tiles that need to be redrawn.
37 TileIndexToHeightMap tile_to_new_height
; ///< The tiles for which the height has changed.
40 TileIndex _terraform_err_tile
; ///< first tile we couldn't terraform
43 * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
45 * @param ts TerraformerState.
49 static int TerraformGetHeightOfTile(const TerraformerState
*ts
, TileIndex tile
)
51 TileIndexToHeightMap::const_iterator it
= ts
->tile_to_new_height
.find(tile
);
52 return it
!= ts
->tile_to_new_height
.end() ? it
->second
: TileHeight(tile
);
56 * Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
58 * @param ts TerraformerState.
60 * @param height New TileHeight.
62 static void TerraformSetHeightOfTile(TerraformerState
*ts
, TileIndex tile
, int height
)
64 ts
->tile_to_new_height
[tile
] = height
;
68 * Adds a tile to the "tile_table" in a TerraformerState.
70 * @param ts TerraformerState.
74 static void TerraformAddDirtyTile(TerraformerState
*ts
, TileIndex tile
)
76 ts
->dirty_tiles
.insert(tile
);
80 * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
82 * @param ts TerraformerState.
86 static void TerraformAddDirtyTileAround(TerraformerState
*ts
, TileIndex tile
)
88 /* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
89 if (TileY(tile
) >= 1) TerraformAddDirtyTile(ts
, tile
+ TileDiffXY( 0, -1));
90 if (TileY(tile
) >= 1 && TileX(tile
) >= 1) TerraformAddDirtyTile(ts
, tile
+ TileDiffXY(-1, -1));
91 if (TileX(tile
) >= 1) TerraformAddDirtyTile(ts
, tile
+ TileDiffXY(-1, 0));
92 TerraformAddDirtyTile(ts
, tile
);
96 * Terraform the north corner of a tile to a specific height.
98 * @param ts TerraformerState.
100 * @param height Aimed height.
101 * @return Error code or cost.
103 static CommandCost
TerraformTileHeight(TerraformerState
*ts
, TileIndex tile
, int height
)
105 assert(tile
< MapSize());
107 /* Check range of destination height */
108 if (height
< 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL
);
109 if (height
> _settings_game
.construction
.max_heightlevel
) return_cmd_error(STR_ERROR_TOO_HIGH
);
112 * Check if the terraforming has any effect.
113 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
114 * In this case the terraforming should fail. (Don't know why.)
116 if (height
== TerraformGetHeightOfTile(ts
, tile
)) return CMD_ERROR
;
118 /* Check "too close to edge of map". Only possible when freeform-edges is off. */
119 uint x
= TileX(tile
);
120 uint y
= TileY(tile
);
121 if (!_settings_game
.construction
.freeform_edges
&& ((x
<= 1) || (y
<= 1) || (x
>= MapMaxX() - 1) || (y
>= MapMaxY() - 1))) {
123 * Determine a sensible error tile
127 _terraform_err_tile
= TileXY(x
, y
);
128 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP
);
131 /* Mark incident tiles that are involved in the terraforming. */
132 TerraformAddDirtyTileAround(ts
, tile
);
134 /* Store the height modification */
135 TerraformSetHeightOfTile(ts
, tile
, height
);
137 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
140 total_cost
.AddCost(_price
[PR_TERRAFORM
]);
142 /* Recurse to neighboured corners if height difference is larger than 1 */
144 const TileIndexDiffC
*ttm
;
146 TileIndex orig_tile
= tile
;
147 static const TileIndexDiffC _terraform_tilepos
[] = {
148 { 1, 0}, // move to tile in SE
149 {-2, 0}, // undo last move, and move to tile in NW
150 { 1, 1}, // undo last move, and move to tile in SW
151 { 0, -2} // undo last move, and move to tile in NE
154 for (ttm
= _terraform_tilepos
; ttm
!= endof(_terraform_tilepos
); ttm
++) {
155 tile
+= ToTileIndexDiff(*ttm
);
157 if (tile
>= MapSize()) continue;
158 /* Make sure we don't wrap around the map */
159 if (Delta(TileX(orig_tile
), TileX(tile
)) == MapSizeX() - 1) continue;
160 if (Delta(TileY(orig_tile
), TileY(tile
)) == MapSizeY() - 1) continue;
162 /* Get TileHeight of neighboured tile as of current terraform progress */
163 int r
= TerraformGetHeightOfTile(ts
, tile
);
164 int height_diff
= height
- r
;
166 /* Is the height difference to the neighboured corner greater than 1? */
167 if (abs(height_diff
) > 1) {
168 /* Terraform the neighboured corner. The resulting height difference should be 1. */
169 height_diff
+= (height_diff
< 0 ? 1 : -1);
170 CommandCost cost
= TerraformTileHeight(ts
, tile
, r
+ height_diff
);
171 if (cost
.Failed()) return cost
;
172 total_cost
.AddCost(cost
);
182 * @param tile tile to terraform
183 * @param flags for this command type
184 * @param p1 corners to terraform (SLOPE_xxx)
185 * @param p2 direction; eg up (non-zero) or down (zero)
187 * @return the cost of this operation or an error
189 CommandCost
CmdTerraformLand(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
191 _terraform_err_tile
= INVALID_TILE
;
193 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
194 int direction
= (p2
!= 0 ? 1 : -1);
197 /* Compute the costs and the terraforming result in a model of the landscape */
198 if ((p1
& SLOPE_W
) != 0 && tile
+ TileDiffXY(1, 0) < MapSize()) {
199 TileIndex t
= tile
+ TileDiffXY(1, 0);
200 CommandCost cost
= TerraformTileHeight(&ts
, t
, TileHeight(t
) + direction
);
201 if (cost
.Failed()) return cost
;
202 total_cost
.AddCost(cost
);
205 if ((p1
& SLOPE_S
) != 0 && tile
+ TileDiffXY(1, 1) < MapSize()) {
206 TileIndex t
= tile
+ TileDiffXY(1, 1);
207 CommandCost cost
= TerraformTileHeight(&ts
, t
, TileHeight(t
) + direction
);
208 if (cost
.Failed()) return cost
;
209 total_cost
.AddCost(cost
);
212 if ((p1
& SLOPE_E
) != 0 && tile
+ TileDiffXY(0, 1) < MapSize()) {
213 TileIndex t
= tile
+ TileDiffXY(0, 1);
214 CommandCost cost
= TerraformTileHeight(&ts
, t
, TileHeight(t
) + direction
);
215 if (cost
.Failed()) return cost
;
216 total_cost
.AddCost(cost
);
219 if ((p1
& SLOPE_N
) != 0) {
220 TileIndex t
= tile
+ TileDiffXY(0, 0);
221 CommandCost cost
= TerraformTileHeight(&ts
, t
, TileHeight(t
) + direction
);
222 if (cost
.Failed()) return cost
;
223 total_cost
.AddCost(cost
);
226 /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
227 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
228 * Pass == 1: Collect the actual cost. */
229 for (int pass
= 0; pass
< 2; pass
++) {
230 for (TileIndexSet::const_iterator it
= ts
.dirty_tiles
.begin(); it
!= ts
.dirty_tiles
.end(); it
++) {
231 TileIndex tile
= *it
;
233 assert(tile
< MapSize());
234 /* MP_VOID tiles can be terraformed but as tunnels and bridges
235 * cannot go under / over these tiles they don't need checking. */
236 if (IsTileType(tile
, MP_VOID
)) continue;
238 /* Find new heights of tile corners */
239 int z_N
= TerraformGetHeightOfTile(&ts
, tile
+ TileDiffXY(0, 0));
240 int z_W
= TerraformGetHeightOfTile(&ts
, tile
+ TileDiffXY(1, 0));
241 int z_S
= TerraformGetHeightOfTile(&ts
, tile
+ TileDiffXY(1, 1));
242 int z_E
= TerraformGetHeightOfTile(&ts
, tile
+ TileDiffXY(0, 1));
244 /* Find min and max height of tile */
245 int z_min
= min(min(z_N
, z_W
), min(z_S
, z_E
));
246 int z_max
= max(max(z_N
, z_W
), max(z_S
, z_E
));
248 /* Compute tile slope */
249 Slope tileh
= (z_max
> z_min
+ 1 ? SLOPE_STEEP
: SLOPE_FLAT
);
250 if (z_W
> z_min
) tileh
|= SLOPE_W
;
251 if (z_S
> z_min
) tileh
|= SLOPE_S
;
252 if (z_E
> z_min
) tileh
|= SLOPE_E
;
253 if (z_N
> z_min
) tileh
|= SLOPE_N
;
256 /* Check if bridge would take damage */
257 if (IsBridgeAbove(tile
)) {
258 int bridge_height
= GetBridgeHeight(GetSouthernBridgeEnd(tile
));
260 /* Check if bridge would take damage. */
261 if (direction
== 1 && bridge_height
<= z_max
) {
262 _terraform_err_tile
= tile
; // highlight the tile under the bridge
263 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
266 /* Is the bridge above not too high afterwards? */
267 if (direction
== -1 && bridge_height
> (z_min
+ _settings_game
.construction
.max_bridge_height
)) {
268 _terraform_err_tile
= tile
;
269 return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND
);
272 /* Check if tunnel would take damage */
273 if (direction
== -1 && IsTunnelInWay(tile
, z_min
)) {
274 _terraform_err_tile
= tile
; // highlight the tile above the tunnel
275 return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE
);
279 /* Is the tile already cleared? */
280 const ClearedObjectArea
*coa
= FindClearedObject(tile
);
281 bool indirectly_cleared
= coa
!= NULL
&& coa
->first_tile
!= tile
;
283 /* Check tiletype-specific things, and add extra-cost */
284 const bool curr_gen
= _generating_world
;
285 if (_game_mode
== GM_EDITOR
) _generating_world
= true; // used to create green terraformed land
286 DoCommandFlag tile_flags
= flags
| DC_AUTO
| DC_FORCE_CLEAR_TILE
;
288 tile_flags
&= ~DC_EXEC
;
289 tile_flags
|= DC_NO_MODIFY_TOWN_RATING
;
292 if (indirectly_cleared
) {
293 cost
= DoCommand(tile
, 0, 0, tile_flags
, CMD_LANDSCAPE_CLEAR
);
295 cost
= _tile_type_procs
[GetTileType(tile
)]->terraform_tile_proc(tile
, tile_flags
, z_min
, tileh
);
297 _generating_world
= curr_gen
;
299 _terraform_err_tile
= tile
;
302 if (pass
== 1) total_cost
.AddCost(cost
);
306 Company
*c
= Company::GetIfValid(_current_company
);
307 if (c
!= NULL
&& GB(c
->terraform_limit
, 16, 16) < ts
.tile_to_new_height
.size()) {
308 return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED
);
311 if (flags
& DC_EXEC
) {
312 /* change the height */
313 for (TileIndexToHeightMap::const_iterator it
= ts
.tile_to_new_height
.begin();
314 it
!= ts
.tile_to_new_height
.end(); it
++) {
315 TileIndex tile
= it
->first
;
316 int height
= it
->second
;
318 SetTileHeight(tile
, (uint
)height
);
321 /* Finally mark the dirty tiles dirty */
322 for (TileIndexSet::const_iterator it
= ts
.dirty_tiles
.begin(); it
!= ts
.dirty_tiles
.end(); it
++) {
323 MarkTileDirtyByTile(*it
);
325 int height
= TerraformGetHeightOfTile(&ts
, *it
);
327 /* Now, if we alter the height of the map edge, we need to take care
328 * about repainting the affected areas outside map as well.
330 * Outside map, we assume that our landscape descends to
331 * height zero as fast as possible.
332 * Those simulated tiles (they don't exist as datastructure,
333 * only as concept in code) need to be repainted properly,
334 * otherwise we will get ugly glitches.
336 * Furthermore, note that we have to take care about the possibility,
337 * that landscape was higher before the change,
338 * so also tiles a bit outside need to be repainted.
344 /* Height of the northern corner is altered. */
345 for (int cx
= 0; cx
>= -height
- 1; cx
--) {
346 for (int cy
= 0; cy
>= -height
- 1; cy
--) {
347 /* This means, tiles in the sector north of that
348 * corner need to be repainted.
350 if (cx
+ cy
>= -height
- 2) {
351 /* But only tiles that actually might have changed. */
352 MarkTileDirtyByTileOutsideMap(cx
, cy
);
356 } else if (y
< (int)MapMaxY()) {
357 for (int cx
= 0; cx
>= -height
- 1; cx
--) {
358 MarkTileDirtyByTileOutsideMap(cx
, y
);
361 for (int cx
= 0; cx
>= -height
- 1; cx
--) {
362 for (int cy
= (int)MapMaxY(); cy
<= (int)MapMaxY() + height
+ 1; cy
++) {
363 if (cx
+ ((int)MapMaxY() - cy
) >= -height
- 2) {
364 MarkTileDirtyByTileOutsideMap(cx
, cy
);
369 } else if (x
< (int)MapMaxX()) {
371 for (int cy
= 0; cy
>= -height
- 1; cy
--) {
372 MarkTileDirtyByTileOutsideMap(x
, cy
);
374 } else if (y
< (int)MapMaxY()) {
375 /* Nothing to be done here, we are inside the map. */
377 for (int cy
= (int)MapMaxY(); cy
<= (int)MapMaxY() + height
+ 1; cy
++) {
378 MarkTileDirtyByTileOutsideMap(x
, cy
);
383 for (int cx
= (int)MapMaxX(); cx
<= (int)MapMaxX() + height
+ 1; cx
++) {
384 for (int cy
= 0; cy
>= -height
- 1; cy
--) {
385 if (((int)MapMaxX() - cx
) + cy
>= -height
- 2) {
386 MarkTileDirtyByTileOutsideMap(cx
, cy
);
390 } else if (y
< (int)MapMaxY()) {
391 for (int cx
= (int)MapMaxX(); cx
<= (int)MapMaxX() + height
+ 1; cx
++) {
392 MarkTileDirtyByTileOutsideMap(cx
, y
);
395 for (int cx
= (int)MapMaxX(); cx
<= (int)MapMaxX() + height
+ 1; cx
++) {
396 for (int cy
= (int)MapMaxY(); cy
<= (int)MapMaxY() + height
+ 1; cy
++) {
397 if (((int)MapMaxX() - cx
) + ((int)MapMaxY() - cy
) >= -height
- 2) {
398 MarkTileDirtyByTileOutsideMap(cx
, cy
);
406 if (c
!= NULL
) c
->terraform_limit
-= (uint32
)ts
.tile_to_new_height
.size() << 16;
413 * Levels a selected (rectangle) area of land
414 * @param tile end tile of area-drag
415 * @param flags for this command type
416 * @param p1 start tile of area drag
417 * @param p2 various bitstuffed data.
418 * bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
419 * bits 1 - 2: Mode of leveling \c LevelMode.
421 * @return the cost of this operation or an error
423 CommandCost
CmdLevelLand(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
425 if (p1
>= MapSize()) return CMD_ERROR
;
427 _terraform_err_tile
= INVALID_TILE
;
429 /* remember level height */
430 uint oldh
= TileHeight(p1
);
432 /* compute new height */
434 LevelMode lm
= (LevelMode
)GB(p2
, 1, 2);
436 case LM_LEVEL
: break;
437 case LM_RAISE
: h
++; break;
438 case LM_LOWER
: h
--; break;
439 default: return CMD_ERROR
;
442 /* Check range of destination height */
443 if (h
> _settings_game
.construction
.max_heightlevel
) return_cmd_error((oldh
== 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL
: STR_ERROR_TOO_HIGH
);
445 Money money
= GetAvailableMoneyForCommand();
446 CommandCost
cost(EXPENSES_CONSTRUCTION
);
447 CommandCost
last_error(lm
== LM_LEVEL
? STR_ERROR_ALREADY_LEVELLED
: INVALID_STRING_ID
);
448 bool had_success
= false;
450 const Company
*c
= Company::GetIfValid(_current_company
);
451 int limit
= (c
== NULL
? INT32_MAX
: GB(c
->terraform_limit
, 16, 16));
452 if (limit
== 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED
);
454 TileIterator
*iter
= HasBit(p2
, 0) ? (TileIterator
*)new DiagonalTileIterator(tile
, p1
) : new OrthogonalTileIterator(tile
, p1
);
455 for (; *iter
!= INVALID_TILE
; ++(*iter
)) {
457 uint curh
= TileHeight(t
);
459 CommandCost ret
= DoCommand(t
, SLOPE_N
, (curh
> h
) ? 0 : 1, flags
& ~DC_EXEC
, CMD_TERRAFORM_LAND
);
463 /* Did we reach the limit? */
464 if (ret
.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED
) limit
= 0;
468 if (flags
& DC_EXEC
) {
469 money
-= ret
.GetCost();
471 _additional_cash_required
= ret
.GetCost();
475 DoCommand(t
, SLOPE_N
, (curh
> h
) ? 0 : 1, flags
, CMD_TERRAFORM_LAND
);
477 /* When we're at the terraform limit we better bail (unneeded) testing as well.
478 * This will probably cause the terraforming cost to be underestimated, but only
479 * when it's near the terraforming limit. Even then, the estimation is
480 * completely off due to it basically counting terraforming double, so it being
481 * cut off earlier might even give a better estimate in some cases. */
489 curh
+= (curh
> h
) ? -1 : 1;
493 if (limit
<= 0) break;
497 return had_success
? cost
: last_error
;