4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file game_instance.hpp The GameInstance tracks games. */
12 #ifndef GAME_INSTANCE_HPP
13 #define GAME_INSTANCE_HPP
15 #include "../script/script_instance.hpp"
17 /** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
18 class GameInstance
: public ScriptInstance
{
23 * Initialize the script and prepare it for its first run.
24 * @param info The GameInfo to start.
26 void Initialize(class GameInfo
*info
);
28 /* virtual */ int GetSetting(const char *name
);
29 /* virtual */ ScriptInfo
*FindLibrary(const char *library
, int version
);
32 /* virtual */ void RegisterAPI();
33 /* virtual */ void Died();
34 /* virtual */ CommandCallback
*GetDoCommandCallback();
35 /* virtual */ void LoadDummyScript() {}
38 #endif /* GAME_INSTANCE_HPP */