Some tests regarding the 110713 game. Turns out that pachi-my made fewer mistakes...
commit1d30bf93be492c1c1c4ed9d93b4f3f80c2416527
authorr6144 <rainy6144@gmail.com>
Fri, 15 Jul 2011 05:55:22 +0000 (15 13:55 +0800)
committerr6144 <rainy6144@gmail.com>
Fri, 15 Jul 2011 05:55:22 +0000 (15 13:55 +0800)
tree7f977e6862f9941f073828df1534fa74b7132273
parentcc367c307b2194c09119bfa1f74b0dd00340e402
Some tests regarding the 110713 game.  Turns out that pachi-my made fewer mistakes than I had thought, and the mistakes (e.g. in 85x) are frequently due to the bias introduced by the early non-optimal followup moves.  A large expand_p for nodes that the playout engine has trouble dealing with may also be a problem, since it tends to bias the result for many playouts.
NOTES
t-gtp/110713-65.gtp [new file with mode: 0644]
t-gtp/110713-85.gtp [new file with mode: 0644]
t-gtp/110713-85x.gtp [new file with mode: 0644]
t-gtp/110713-89.gtp [new file with mode: 0644]