ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_direct_state_access / generatetexturemipmap.c
blob9a73911e7f32d6cc5396511058d337b057b0d32e
1 /*
2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /**
25 * \file generatetexturemipmaps.c
26 * Verify the side-effect-free operation of glGenerateTextureMipmap
28 * After calling glGenerateTextureMipmap, there are 3 things that need to be
29 * verified:
31 * 1. The texture bindings have not been modified.
33 * 2. Textures not passed to glGenerateTextureMipmap have not had their data
34 * modified.
36 * 3. The texture that was passed to glGenerateTextureMipmap has the correct
37 * data in its mipmaps.
40 #include "piglit-util-gl.h"
42 PIGLIT_GL_TEST_CONFIG_BEGIN
44 config.supports_gl_core_version = 31;
45 config.supports_gl_compat_version = 20;
47 config.window_visual = PIGLIT_GL_VISUAL_RGBA |
48 PIGLIT_GL_VISUAL_DOUBLE;
49 config.khr_no_error_support = PIGLIT_NO_ERRORS;
51 PIGLIT_GL_TEST_CONFIG_END
53 /* 2x2 block of red pixels. */
54 static const float red[2 * 2 * 4] = {
55 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0,
56 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0
59 /* 4x4 block of green pixels. */
60 static const float green[4 * 4 * 4] = {
61 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
62 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
63 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
64 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
65 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
66 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
67 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
68 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0
71 /* 4x4 block of blue pixels. */
72 static const float blue[4 * 4 * 4] = {
73 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
74 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
75 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
76 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
77 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
78 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
79 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0,
80 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0
83 void
84 piglit_init(int argc, char **argv)
86 GLuint tex[2];
87 GLuint bound;
88 bool pass = true;
89 unsigned i;
91 piglit_require_extension("GL_ARB_direct_state_access");
93 /* Create two textures. Populate both with full mipmap stacks.
94 * Ensure that the data for levels > 0 is not the data that would be
95 * generated by glGenerateMipmap or glGenerateTextureMipmap.
97 glGenTextures(2, tex);
99 for (i = 0; i <= 1; i++) {
100 const float *const base_color = (i == 0) ? blue : green;
102 glActiveTexture(GL_TEXTURE0 + i);
103 glBindTexture(GL_TEXTURE_2D, tex[i]);
104 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA,
105 GL_FLOAT, base_color);
106 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA,
107 GL_FLOAT, red);
108 glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA,
109 GL_FLOAT, red);
110 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
113 /* Generate the mipmap stack for the texture that is not currently
114 * bound to unit 0 while unit 0 is the active unit.
116 glActiveTexture(GL_TEXTURE0);
117 glGenerateTextureMipmap(tex[1]);
118 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
120 /* Verify that the correct textures are still bound to the correct
121 * texture units.
123 for (i = 0; i <= 1; i++) {
124 glActiveTexture(GL_TEXTURE0 + i);
125 glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &bound);
126 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
128 if (bound != tex[i]) {
129 fprintf(stderr,
130 "Wrong texture bound to unit %u. Got %d, "
131 "but expected %d (other texture is %d).\n",
132 i, bound, tex[i], tex[1 - i]);
133 pass = false;
137 /* Verify that each texture has the correct data in levels > 0.
139 * For the texture bound to unit 0 (which was not passed to
140 * glGenerateTextureMipmap), this should be the original red color.
142 * For the texture bound to unit 1 (which was passed to
143 * glGenerateTextureMipmap), this should be green generated from the
144 * base level.
146 for (i = 0; i <= 1; i++) {
147 const float *const level_color = (i == 0) ? red : green;
149 glActiveTexture(GL_TEXTURE0 + i);
150 printf("Check level 1 of texture %u...\n", i);
151 pass = piglit_probe_texel_rect_rgba(GL_TEXTURE_2D, 1,
152 0, 0, 2, 2,
153 level_color) && pass;
154 printf("Check level 2 of texture %u...\n", i);
155 pass = piglit_probe_texel_rect_rgba(GL_TEXTURE_2D, 2,
156 0, 0, 1, 1,
157 level_color) && pass;
160 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
163 enum piglit_result
164 piglit_display(void)
166 return PIGLIT_FAIL;