ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_pipeline_statistics_query / pipeline_stats_frag.c
blob159536f77ab06415ee07a89dc10f50fe820b483d
1 /*
2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /** \file pipeline_stats_frag.c
26 * This test verifies that the fragment shader related tokens of
27 * ARB_pipeline_statistics_query() work as expected. I believe these values
28 * are safe to use on all hardware but I am not certain. One again we get the
29 * beloved, "can't rely on values clause." For the most part this makes senes
30 * since implementations can very well process too many vertices - but the
31 * clause also allows too few. The former case is accounted for within this code.
33 * 15.2 (Another chicken clause)
34 * Implementations are allowed to skip the execution of certain fragment
35 * shader invocations, and to execute additional fragment shader invocations
36 * during programmable fragment processing due to implementation dependent
37 * reasons, including the execution of fragment shader invocations when there
38 * isn't an active program object present for the fragment shader stage, as
39 * long as the results of rendering otherwise remain unchanged.
41 * 15.3
42 * When BeginQuery is called with a target of FRAGMENT_SHADER_INVOCATIONS_ARB,
43 * the fragment shader invocations count maintained by the GL is set to zero.
44 * When a fragment shader invocations query is active, the counter is
45 * incremented every time the fragment shader is invoked (see section 15.2).
46 * The result of fragment shader queries may be implementation dependent due
47 * to reasons described in section 15.2.
50 #include "piglit-util-gl.h"
51 #include "pipestat_help.h"
53 PIGLIT_GL_TEST_CONFIG_BEGIN
54 config.supports_gl_compat_version = 30;
55 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
56 config.window_width = TEST_WIDTH;
57 config.window_height = TEST_HEIGHT;
58 PIGLIT_GL_TEST_CONFIG_END
60 static const char *vs_src =
61 "#version 110 \n"
62 " \n"
63 "void main() \n"
64 "{ \n"
65 " gl_Position = gl_Vertex; \n"
66 "} \n";
68 static const char *fs_src =
69 "#version 110 \n"
70 " \n"
71 "void main() \n"
72 "{ \n"
73 " gl_FragColor = vec4(0, 1, 0, 1); \n"
74 "} \n";
76 static struct query queries[] = {
78 .query = GL_FRAGMENT_SHADER_INVOCATIONS_ARB,
79 .min = TEST_WIDTH * TEST_HEIGHT,
80 .max = TEST_WIDTH * TEST_HEIGHT * 3 / 2},
81 /* XXX:
82 * Intel hardware has some very unpredictable results for fragment
83 * shader invocations. After a day of head scratching, I've given up.
84 * Generating a real min, or max is not possible. The spec allows this.
85 * This will also help variance across vendors.
89 enum piglit_result
90 piglit_display(void)
92 enum piglit_result ret = do_query(queries, ARRAY_SIZE(queries));
93 #ifdef DISPLAY
94 piglit_present_results();
95 #endif
96 return ret;
99 void
100 piglit_init(int argc, char *argv[])
102 GLuint prog;
104 piglit_require_gl_version(11);
105 piglit_require_GLSL();
107 do_query_init(queries, ARRAY_SIZE(queries));
109 prog = piglit_build_simple_program(vs_src, fs_src);
111 glUseProgram(prog);