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25 * @file framebufferblit.c
27 * Tests interaction between GL_ARB_sampler_objects and
28 * GL_EXT_framebuffer_blit. There was a bug in mesa in which the
29 * fbblit would accidentally apply an active sampler object from a
32 * To test this, ask for a nearest blit stretching from single pixel
33 * to the window, and check if the LINEAR on the sampler object makes
34 * the neighbors of that pixel get filtered in.
37 #include "piglit-util-gl.h"
39 PIGLIT_GL_TEST_CONFIG_BEGIN
41 config
.supports_gl_compat_version
= 10;
43 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
45 PIGLIT_GL_TEST_CONFIG_END
51 GLuint tex
, sampler
, fb
;
52 const float tex_data
[16] = {0, 1, 0, 0,
56 const float *green
= tex_data
;
58 glClearColor(0, 0, 1, 0);
59 glClear(GL_COLOR_BUFFER_BIT
);
61 glGenTextures(1, &tex
);
62 glBindTexture(GL_TEXTURE_2D
, tex
);
63 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 2, 2, 0,
64 GL_RGBA
, GL_FLOAT
, tex_data
);
66 glGenFramebuffers(1, &fb
);
67 glBindFramebuffer(GL_FRAMEBUFFER
, fb
);
69 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
70 GL_COLOR_ATTACHMENT0_EXT
,
74 if (!piglit_check_gl_error(GL_NO_ERROR
))
75 piglit_report_result(PIGLIT_FAIL
);
77 glGenSamplers(1, &sampler
);
78 glSamplerParameteri(sampler
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
79 glSamplerParameteri(sampler
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
80 glBindSampler(0, sampler
);
82 glBindFramebuffer(GL_READ_FRAMEBUFFER
, fb
);
83 glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, piglit_winsys_fbo
);
84 glBlitFramebuffer(0, 0, 1, 1,
85 0, 0, piglit_width
, piglit_height
,
86 GL_COLOR_BUFFER_BIT
, GL_NEAREST
);
88 glBindFramebuffer(GL_FRAMEBUFFER
, piglit_winsys_fbo
);
89 pass
= piglit_probe_rect_rgba(0, 0, piglit_width
, piglit_height
, green
);
90 piglit_present_results();
92 glDeleteSamplers(1, &sampler
);
93 glDeleteTextures(1, &tex
);
94 glDeleteFramebuffers(1, &fb
);
96 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
101 piglit_init(int argc
, char **argv
)
103 piglit_require_extension("GL_ARB_sampler_objects");
104 piglit_require_extension("GL_EXT_framebuffer_blit");
105 piglit_require_extension("GL_EXT_texture_swizzle");
107 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);