ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / arb_seamless_cube_map / arb_seamless_cubemap.c
blobaea6975ee808b497be320cfd0b52ff185c5cd8c5
1 /*
2 * Copyright © Marek Olšák <maraeo@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included
12 * in all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
18 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
19 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 #include "piglit-util-gl.h"
24 PIGLIT_GL_TEST_CONFIG_BEGIN
26 config.supports_gl_compat_version = 10;
28 config.window_width = 200;
29 config.window_height = 40;
30 config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
32 PIGLIT_GL_TEST_CONFIG_END
34 static const float colors[6][3] = {
35 {1, 0, 0},
36 {0, 1, 1},
37 {0, 1, 0},
38 {1, 0, 1},
39 {0, 0, 1},
40 {1, 1, 0}
43 static const GLenum targets[6] = {
44 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
45 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
46 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
47 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
48 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
49 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
52 static void draw_quad(int x, int y, float s, float t, float r)
54 glBegin(GL_QUADS);
55 glTexCoord3f(s, t, r);
56 glVertex2i(x, y);
57 glVertex2i(x, y+20);
58 glVertex2i(x+20, y+20);
59 glVertex2i(x+20, y);
60 glEnd();
63 enum piglit_result piglit_display(void)
65 GLboolean pass = GL_TRUE;
66 const float violet[3] = {0.5, 0, 0.5};
68 glClear(GL_COLOR_BUFFER_BIT);
70 draw_quad(10, 10, 0.99, 0, 1);
71 draw_quad(40, 10, 1, 0, 0.99);
73 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
74 draw_quad(70, 10, 0.99, 0, 1);
75 draw_quad(100, 10, 1, 0, 0.99);
76 glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
78 pass = piglit_probe_pixel_rgb(20, 20, colors[4]) && pass;
79 pass = piglit_probe_pixel_rgb(50, 20, colors[0]) && pass;
80 pass = piglit_probe_pixel_rgb(80, 20, violet) && pass;
81 pass = piglit_probe_pixel_rgb(110, 20, violet) && pass;
83 piglit_present_results();
85 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
88 void piglit_init(int argc, char **argv)
90 GLint i;
92 piglit_require_extension("GL_ARB_texture_cube_map");
93 piglit_require_extension("GL_ARB_seamless_cube_map");
95 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 1);
96 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
97 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
98 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
99 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
100 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
102 for (i = 0; i < 6; i++) {
103 glTexImage2D(targets[i], 0, GL_RGBA8, 1, 1, 0, GL_RGB, GL_FLOAT, colors[i]);
106 glEnable(GL_TEXTURE_CUBE_MAP_ARB);
108 glClearColor(.3, .3, .3, 0);
109 glColor3f( 1.0, 1.0, 1.0 );
111 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);