4 [vertex shader passthrough]
11 vec4 color = vec4(0.0, 1.0, 0.0, 1.0);
13 for (int i = 0; i < 25; i++) {
14 if (sign(v[i].x) * sign(v[i].y) != v[i].z)
15 color = vec4(1.0, 0.0, 0.0, 1.0);
22 uniform vec4 v[0] 5.0 5.0 1.0 0.0
23 uniform vec4 v[1] 5.0 -5.0 -1.0 0.0
24 uniform vec4 v[2] 5.0 0.0 0.0 0.0
25 uniform vec4 v[3] 5.0 0x7f000000 1.0 0.0
26 uniform vec4 v[4] 5.0 0xff000000 -1.0 0.0
28 uniform vec4 v[5] -5.0 5.0 -1.0 0.0
29 uniform vec4 v[6] -5.0 -5.0 1.0 0.0
30 uniform vec4 v[7] -5.0 0.0 0.0 0.0
31 uniform vec4 v[8] -5.0 0x7f000000 -1.0 0.0
32 uniform vec4 v[9] -5.0 0xff000000 1.0 0.0
34 uniform vec4 v[10] 0.0 5.0 0.0 0.0
35 uniform vec4 v[11] 0.0 -5.0 0.0 0.0
36 uniform vec4 v[12] 0.0 0.0 0.0 0.0
37 uniform vec4 v[13] 0.0 0x7f000000 0.0 0.0
38 uniform vec4 v[14] 0.0 0xff000000 0.0 0.0
40 uniform vec4 v[15] 0x7f000000 5.0 1.0 0.0
41 uniform vec4 v[16] 0x7f000000 -5.0 -1.0 0.0
42 uniform vec4 v[17] 0x7f000000 0.0 0.0 0.0
43 uniform vec4 v[18] 0x7f000000 0x7f000000 1.0 0.0
44 uniform vec4 v[19] 0x7f000000 0xff000000 -1.0 0.0
46 uniform vec4 v[20] 0xff000000 5.0 -1.0 0.0
47 uniform vec4 v[21] 0xff000000 -5.0 1.0 0.0
48 uniform vec4 v[22] 0xff000000 0.0 0.0 0.0
49 uniform vec4 v[23] 0xff000000 0x7f000000 -1.0 0.0
50 uniform vec4 v[24] 0xff000000 0xff000000 1.0 0.0
53 probe rgb 1 1 0.0 1.0 0.0