ext_gpu_shader4: add compiler tests for everything
[piglit.git] / tests / spec / glsl-1.10 / execution / glsl-render-after-bad-attach.c
blobb3b08a585dae490f1c04aa88a71b427ea3ff2b35
1 /*
2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-render-bad-attach.c
30 * Tests that rendering with a good program after attaching a bad
31 * shader to it still works.
34 #include "piglit-util-gl.h"
36 PIGLIT_GL_TEST_CONFIG_BEGIN
38 config.supports_gl_compat_version = 10;
39 config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
41 PIGLIT_GL_TEST_CONFIG_END
43 const char *vs_source =
44 "void main()\n"
45 "{\n"
46 " gl_Position = gl_Vertex;\n"
47 "}\n";
49 const char *good_fs_source =
50 "void main()\n"
51 "{\n"
52 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
53 "}\n";
55 const char *bad_fs_source =
56 "void BAD_FUNC()\n"
57 "{\n"
58 " BAD;\n"
59 "}\n";
61 enum piglit_result
62 piglit_display(void)
64 bool pass = GL_TRUE;
65 GLint ok;
66 float green[4] = {0, 1, 0, 0};
67 GLuint good_fs, bad_fs, vs, prog;
69 glClearColor(0.0, 1.0, 0.0, 0.0);
70 glClear(GL_COLOR_BUFFER_BIT);
72 vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
73 good_fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER,
74 good_fs_source);
75 prog = piglit_link_simple_program(vs, good_fs);
76 if (!vs || !good_fs || !prog)
77 piglit_report_result(PIGLIT_FAIL);
79 glUseProgram(prog);
81 piglit_draw_rect(-1, -1, 1, 2);
83 bad_fs = glCreateShader(GL_FRAGMENT_SHADER);
84 glShaderSource(bad_fs, 1, (const GLchar **) &bad_fs_source, NULL);
85 glCompileShader(bad_fs);
86 glGetShaderiv(bad_fs, GL_COMPILE_STATUS, &ok);
87 if (ok)
88 piglit_report_result(PIGLIT_FAIL);
89 glAttachShader(prog, bad_fs);
91 piglit_draw_rect(0, -1, 1, 2);
93 pass = piglit_probe_rect_rgba(0, 0,
94 piglit_width, piglit_height,
95 green);
97 piglit_present_results();
99 glDeleteShader(good_fs);
100 glDeleteShader(bad_fs);
101 glDeleteShader(vs);
102 glDeleteProgram(prog);
104 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
107 void
108 piglit_init(int argc, char **argv)
110 piglit_require_GLSL();