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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.10
/
execution
/
or-operator-short-circuit.shader_test
blob
2fe54363845fba388186ba1ee062cd29b15a65ff
1
[require]
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GLSL >= 1.10
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[fragment shader]
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void main()
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{
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float x = 0.75;
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// this should always be true
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if (x >= 0.5 || ++x >= 0.0) {
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x += 0.1;
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}
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gl_FragColor = vec4(x);
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}
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[test]
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draw rect -1 -1 2 2
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relative probe rgba (0.5, 0.5) (0.85, 0.85, 0.85, 0.85)