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ext_gpu_shader4: add compiler tests for everything
[piglit.git]
/
tests
/
spec
/
glsl-1.20
/
compiler
/
qualifiers
/
multiple-invariant-centroid-vec4.frag
blob
eea32fb6178c0d5652dab09a638d5e99f36736f1
1
/* [config]
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* expect_result: pass
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* glsl_version: 1.20
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* [end config]
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*/
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#version 120
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invariant varying vec4 v1;
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centroid varying vec4 v2;
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invariant centroid varying vec4 v3;
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varying vec4 v4;
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invariant v4;
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void main()
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{
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gl_FragColor = vec4(1);
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}