7 // GLSLangSpec.1.20.8, 4.2 Scoping:
9 // "If a nested scope redeclares a name used in an outer scope, it hides all
10 // existing uses of that name. There is no way to access the hidden name or
11 // make it unhidden, without exiting the scope that hid it."
21 vec4 Name = vec4(1.0);