6 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
8 * "It is illegal to declare an array with a size, and then later (in the
9 * same shader) index the same array with an integral constant expression
10 * greater than or equal to the declared size."
14 uniform vec4 [6] an_array;
18 gl_Position = an_array[6];