6 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
8 * "When an array size is specified in a declaration, it must be an
9 * integral constant expression (see Section 4.3.3 "Constant Expressions")
14 uniform float [bvec2(true, false)] a;
16 void main() { gl_Position = vec4(a[0]); }