12 vertex_to_gs = vertex;
19 layout(triangle_strip, max_vertices = 3) out;
25 in vec4 vertex_to_gs[3];
30 for (int i = 0; i < 3; i++) {
31 gl_Position = vertex_to_gs[i];
32 v = vec4(f[0], f[1], f[2], f[3]);
55 uniform float f[0] 0.0
56 uniform float f[1] 1.0
57 uniform float f[2] 0.0
58 uniform float f[3] 0.0
59 draw arrays GL_TRIANGLE_FAN 0 4
60 probe all rgba 0.0 1.0 0.0 0.0