ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / arb_direct_state_access / create-textures.c
blobf9e1bd35457535df7c00dca2d09dc9da2041fa33
1 /*
2 * Copyright 2014 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 /** @file create_textures.c
26 * Tests glCreateTextures to see if it behaves in the expected way,
27 * throwing the correct errors, etc.
30 #include "piglit-util-gl.h"
31 #include "dsa-utils.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_core_version = 31;
36 config.supports_gl_compat_version = 20;
38 config.window_visual = PIGLIT_GL_VISUAL_RGBA |
39 PIGLIT_GL_VISUAL_DOUBLE;
40 config.khr_no_error_support = PIGLIT_NO_ERRORS;
42 PIGLIT_GL_TEST_CONFIG_END
44 void
45 piglit_init(int argc, char **argv)
47 piglit_require_extension("GL_ARB_direct_state_access");
50 enum piglit_result
51 piglit_display(void)
53 bool pass = true;
54 GLuint name;
56 /* Throw some invalid inputs at glCreateTextures. */
57 if (!piglit_khr_no_error) {
58 /* Invalid (not a target) */
59 glCreateTextures(GL_INVALID_ENUM, 1, &name);
60 pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
62 /* Invalid (not supported) target */
63 glCreateTextures(GL_PROXY_TEXTURE_2D, 1, &name);
64 pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
66 /* Invalid zero target */
67 glCreateTextures(0, 1, &name);
68 pass = piglit_check_gl_error(GL_INVALID_ENUM) && pass;
70 /* n is negative */
71 glCreateTextures(GL_TEXTURE_2D, -1, &name);
72 pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
75 /* Trivial, but should work. */
76 glCreateTextures(GL_TEXTURE_2D, 1, &name);
77 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
79 return pass ? PIGLIT_PASS : PIGLIT_FAIL;