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24 /** \file pipeline_stats_geom.c
26 * This test verifies that the vertex shader related tokens of
27 * ARB_pipeline_statistics_query() work as expected. OpenGL 4.4 Specification,
30 * When BeginQuery is called with a target of GEOMETRY_SHADER_INVOCATIONS,
31 * the geometry shader invocations count maintained by the GL is set to zero.
32 * When a geometry shader invocations query is active, the counter is
33 * incremented every time the geometry shader is invoked (see section 11.3).
34 * In case of instanced geometry shaders (see section 11.3.4.2) the geometry
35 * shader invocations count is incremented for each separate instanced
38 * When BeginQuery is called with a target of GEOMETRY_SHADER_PRIMITIVES_-
39 * EMITTED_ARB, the geometry shader output primitives count maintained by the
40 * GL is set to zero. When a geometry shader primitives emitted query is
41 * active, the counter is incremented every time the geometry shader emits
42 * a primitive to a vertex stream that is further processed by the GL (see
43 * section 11.3.2). Restarting primitive topology using the shading language
44 * built-in functions EndPrimitive or EndStreamPrimitive does not increment
45 * the geometry shader output primitives count.
47 * (The chicken clause)
48 * The result of geometry shader queries may be implementation dependent due
49 * to reasons described in section 11.1.3.
52 #include "piglit-util-gl.h"
53 #include "pipestat_help.h"
55 PIGLIT_GL_TEST_CONFIG_BEGIN
56 config
.supports_gl_core_version
= 32;
57 config
.supports_gl_compat_version
= 32;
58 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
59 PIGLIT_GL_TEST_CONFIG_END
63 "in vec4 piglit_vertex; \n"
64 "out vec4 vertex_to_gs; \n"
67 " vertex_to_gs = piglit_vertex;\n"
72 "layout(triangles) in; \n"
73 "layout(triangle_strip, max_vertices = 6) out; \n"
74 "in vec4 vertex_to_gs[3]; \n"
77 " for (int i = 0; i < 6; i++) { \n"
78 " gl_Position = vertex_to_gs[i % 3]; \n"
90 " color = vec4(0.0, 1.0, 0.0, 1.0); \n"
94 static struct query queries
[] = {
96 .query
= GL_GEOMETRY_SHADER_INVOCATIONS
,
100 /* There are going to be NUM_PRIMS invocations, and for each invocation
101 * we're going to write 6 vertices in a tristrip, which is 4 triangles.
102 * So NUM_PRIMS * 4 is what we expect here */
104 .query
= GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
,
105 .min
= NUM_PRIMS
* 4,
106 .max
= NUM_PRIMS
* 4}
112 enum piglit_result ret
= do_query(queries
, ARRAY_SIZE(queries
));
114 piglit_present_results();
120 piglit_init(int argc
, char *argv
[])
124 do_query_init(queries
, ARRAY_SIZE(queries
));
126 prog
= glCreateProgram();
128 vs
= piglit_compile_shader_text(GL_VERTEX_SHADER
, vs_src
);
129 gs
= piglit_compile_shader_text(GL_GEOMETRY_SHADER
, gs_src
);
132 glEnable(GL_RASTERIZER_DISCARD
);
135 piglit_compile_shader_text(GL_FRAGMENT_SHADER
, fs_src
));
138 glAttachShader(prog
, vs
);
139 glAttachShader(prog
, gs
);
142 if (!piglit_link_check_status(prog
)) {
143 glDeleteProgram(prog
);
144 piglit_report_result(PIGLIT_FAIL
);