glsl-1.30: add more loop unroll tests
[piglit.git] / tests / spec / arb_shader_objects / delete-repeat.c
blobb80994588f5e8576cfed2dc7c70e81f8bad2ddfc
1 /* Copyright © 2011 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
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7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
12 * Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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20 * IN THE SOFTWARE.
23 #include "piglit-util-gl.h"
25 /**
26 * @file delete-repeat.c
28 * Tests that refcounting of deleted shader objects is correct when
29 * glDeleteProgram() is called multiple times.
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config.supports_gl_compat_version = 10;
36 config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
38 config.khr_no_error_support = PIGLIT_NO_ERRORS;
40 PIGLIT_GL_TEST_CONFIG_END
42 static const char *vs_source =
43 "void main()\n"
44 "{"
45 " gl_Position = gl_Vertex;\n"
46 "}\n";
48 static const char *fs_source =
49 "void main()\n"
50 "{"
51 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
52 "}\n";
54 enum piglit_result
55 piglit_display(void)
57 bool pass = true;
58 GLuint prog;
59 float green[] = {0.0, 1.0, 0.0, 0.0};
60 GLint status;
62 /* Initial buffer clear. */
63 glClearColor(1.0, 0.0, 0.0, 0.0);
64 glClear(GL_COLOR_BUFFER_BIT);
66 prog = piglit_build_simple_program(vs_source, fs_source);
68 glUseProgram(prog);
69 glDeleteProgram(prog);
71 /* Try to blow out the refcount */
72 glDeleteProgram(prog);
73 glDeleteProgram(prog);
74 glDeleteProgram(prog);
76 /* Sanity check: deleting didn't already unbind our shader program. */
77 piglit_draw_rect(-1, -1, 2, 2);
78 pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
79 green) && pass;
81 /* The program should still report being deleted. */
82 glGetProgramiv(prog, GL_DELETE_STATUS, &status);
83 if (!piglit_check_gl_error(0))
84 piglit_report_result(PIGLIT_FAIL);
85 if (status != GL_TRUE) {
86 fprintf(stderr,
87 "GL_DELETE_STATUS after a clear reported non-true %d\n",
88 status);
89 pass = false;
92 /* Now, disable the program and it should be finally deleted. */
93 glUseProgram(0);
95 if (!piglit_khr_no_error) {
96 glGetProgramiv(prog, GL_DELETE_STATUS, &status);
97 pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
100 piglit_present_results();
102 return pass ? PIGLIT_PASS : PIGLIT_FAIL;
105 void
106 piglit_init(int argc, char **argv)
108 piglit_require_vertex_shader();
109 piglit_require_fragment_shader();