1 /* Copyright © 2011 Intel Corporation
3 * Permission is hereby granted, free of charge, to any person obtaining a
4 * copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation
6 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 * and/or sell copies of the Software, and to permit persons to whom the
8 * Software is furnished to do so, subject to the following conditions:
10 * The above copyright notice and this permission notice (including the next
11 * paragraph) shall be included in all copies or substantial portions of the
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 #include "piglit-util-gl.h"
26 * @file delete-repeat.c
28 * Tests that refcounting of deleted shader objects is correct when
29 * glDeleteProgram() is called multiple times.
32 PIGLIT_GL_TEST_CONFIG_BEGIN
34 config
.supports_gl_compat_version
= 10;
36 config
.window_visual
= PIGLIT_GL_VISUAL_DOUBLE
| PIGLIT_GL_VISUAL_RGBA
;
38 config
.khr_no_error_support
= PIGLIT_NO_ERRORS
;
40 PIGLIT_GL_TEST_CONFIG_END
42 static const char *vs_source
=
45 " gl_Position = gl_Vertex;\n"
48 static const char *fs_source
=
51 " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
59 float green
[] = {0.0, 1.0, 0.0, 0.0};
62 /* Initial buffer clear. */
63 glClearColor(1.0, 0.0, 0.0, 0.0);
64 glClear(GL_COLOR_BUFFER_BIT
);
66 prog
= piglit_build_simple_program(vs_source
, fs_source
);
69 glDeleteProgram(prog
);
71 /* Try to blow out the refcount */
72 glDeleteProgram(prog
);
73 glDeleteProgram(prog
);
74 glDeleteProgram(prog
);
76 /* Sanity check: deleting didn't already unbind our shader program. */
77 piglit_draw_rect(-1, -1, 2, 2);
78 pass
= piglit_probe_rect_rgba(0, 0, piglit_width
, piglit_height
,
81 /* The program should still report being deleted. */
82 glGetProgramiv(prog
, GL_DELETE_STATUS
, &status
);
83 if (!piglit_check_gl_error(0))
84 piglit_report_result(PIGLIT_FAIL
);
85 if (status
!= GL_TRUE
) {
87 "GL_DELETE_STATUS after a clear reported non-true %d\n",
92 /* Now, disable the program and it should be finally deleted. */
95 if (!piglit_khr_no_error
) {
96 glGetProgramiv(prog
, GL_DELETE_STATUS
, &status
);
97 pass
= piglit_check_gl_error(GL_INVALID_VALUE
) && pass
;
100 piglit_present_results();
102 return pass
? PIGLIT_PASS
: PIGLIT_FAIL
;
106 piglit_init(int argc
, char **argv
)
108 piglit_require_vertex_shader();
109 piglit_require_fragment_shader();