glsl-1.30: add more loop unroll tests
[piglit.git] / tests / spec / arb_tessellation_shader / layout-mismatch.c
blobf752b3499cfee3f390b5c7d47e6b89bce0100fca
1 /*
2 * Copyright © 2014 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file layout-mismatch.c
27 * Link multiple shader objects with layout qualifiers and check that linking
28 * fails or succeeds if the qualifiers mismatch or match, respectively.
31 #include "piglit-util-gl.h"
33 PIGLIT_GL_TEST_CONFIG_BEGIN
35 config.supports_gl_compat_version = 32;
36 config.supports_gl_core_version = 32;
37 config.khr_no_error_support = PIGLIT_NO_ERRORS;
39 PIGLIT_GL_TEST_CONFIG_END
42 static const char *const vs_source =
43 "#version 150\n"
44 "void main() { gl_Position = vec4(0.0); }\n";
46 static const char *const tcs_source_main =
47 "#version 150\n"
48 "#extension GL_ARB_tessellation_shader: require\n"
49 "layout(vertices = 3) out;\n"
50 "void main() {\n"
51 " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);\n"
52 " gl_TessLevelInner = float[2](1.0, 1.0);\n"
53 "}\n";
55 static const char *const tcs_source_main_no_v =
56 "#version 150\n"
57 "#extension GL_ARB_tessellation_shader: require\n"
58 "void main() {\n"
59 " gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0);\n"
60 " gl_TessLevelInner = float[2](1.0, 1.0);\n"
61 "}\n";
63 static const char *const tes_source_main =
64 "#version 150\n"
65 "#extension GL_ARB_tessellation_shader: require\n"
66 "layout(triangles) in;\n"
67 "void main() { gl_Position = vec4(0.0); }\n";
69 static const char *const tes_source_main_no_pm =
70 "#version 150\n"
71 "#extension GL_ARB_tessellation_shader: require\n"
72 "void main() { gl_Position = vec4(0.0); }\n";
74 static const char *const fs_source =
75 "#version 150\n"
76 "void main() { gl_FragColor = vec4(0.0); }\n";
79 static const char *const tcs_source_template =
80 "#version 150\n"
81 "#extension GL_ARB_tessellation_shader: require\n"
82 "layout(vertices = %d) out;\n"
83 "int foo%d(void) { return 1; }\n";
85 static const char *const tes_source_template =
86 "#version 150\n"
87 "#extension GL_ARB_tessellation_shader: require\n"
88 "layout(%s) in;\n"
89 "int foo%d(void) { return 1; }\n";
92 static const char *const prim_mode[] = {
93 "triangles", "quads", "isolines"
95 static const char *const spacing[] = {
96 "triangles, equal_spacing",
97 "triangles, fractional_even_spacing",
98 "triangles, fractional_odd_spacing"
100 static const char *const vertex_order[] = {
101 "triangles, cw", "triangles, ccw"
104 static char *tes_source1, *tes_source2;
105 static char *tcs_source1, *tcs_source2;
107 static bool
108 test_tcs_layout(const int i, const int j)
110 unsigned int prog;
111 bool link_status;
113 sprintf(tcs_source1, tcs_source_template, i, 1);
114 sprintf(tcs_source2, tcs_source_template, j, 2);
116 prog = piglit_build_simple_program_unlinked_multiple_shaders(
117 GL_VERTEX_SHADER, vs_source,
118 GL_TESS_CONTROL_SHADER, tcs_source_main_no_v,
119 GL_TESS_CONTROL_SHADER, tcs_source1,
120 GL_TESS_CONTROL_SHADER, tcs_source2,
121 GL_TESS_EVALUATION_SHADER, tes_source_main,
122 GL_FRAGMENT_SHADER, fs_source,
124 glLinkProgram(prog);
125 link_status = piglit_link_check_status_quiet(prog);
126 glDeleteProgram(prog);
128 if (link_status && (i != j)) {
129 fprintf(stderr, "Program with different vertices "
130 "specifications linked successfully\n");
131 return false;
133 if (!link_status && (i == j)) {
134 fprintf(stderr, "Program with identical vertices "
135 "specifications failed to link\n");
136 return false;
139 return true;
143 static bool
144 test_tes_layout(const char *const layout1, const char *const layout2,
145 const char *const layout_name)
147 unsigned int prog;
148 bool link_status;
150 sprintf(tes_source1, tes_source_template, layout1, 1);
151 sprintf(tes_source2, tes_source_template, layout2, 2);
153 prog = piglit_build_simple_program_unlinked_multiple_shaders(
154 GL_VERTEX_SHADER, vs_source,
155 GL_TESS_CONTROL_SHADER, tcs_source_main,
156 GL_TESS_EVALUATION_SHADER, tes_source_main_no_pm,
157 GL_TESS_EVALUATION_SHADER, tes_source1,
158 GL_TESS_EVALUATION_SHADER, tes_source2,
159 GL_FRAGMENT_SHADER, fs_source,
161 glLinkProgram(prog);
162 link_status = piglit_link_check_status_quiet(prog);
163 glDeleteProgram(prog);
165 if (link_status && (layout1 != layout2)) {
166 fprintf(stderr, "Program with different %s "
167 "specifications linked successfully\n", layout_name);
168 return false;
170 if (!link_status && (layout1 == layout2)) {
171 fprintf(stderr, "Program with identical %s "
172 "specifications failed to link\n", layout_name);
173 return false;
176 return true;
180 void
181 piglit_init(int argc, char **argv)
183 bool pass = true;
184 int i, j;
186 piglit_require_extension("GL_ARB_tessellation_shader");
188 /* From the ARB_tessellation_shader spec (Section 2.14.2):
190 * "Linking will fail if the program object contains objects to form
191 * a tessellation control shader (see section 2.X.1), and
193 * [...]
195 * * the output patch vertex count is specified differently in
196 * multiple
197 * tessellation control shader objects."
199 tcs_source1 = malloc(strlen(tcs_source_template) + 8);
200 tcs_source2 = malloc(strlen(tcs_source_template) + 8);
202 for(i = 1; i < 32; i *= 4) {
203 for(j = 1; j < 32; j *= 4) {
204 pass = test_tcs_layout(i, j) && pass;
208 free(tcs_source1);
209 free(tcs_source2);
211 /* From the ARB_tessellation_shader spec (Section 2.14.2):
213 * "Linking will fail if the program object contains objects to form
214 * a tessellation evaluation shader (see section 2.X.3), and
216 * [...]
218 * * the tessellation primitive mode, spacing, vertex order, or
219 * point mode is specified differently in multiple tessellation
220 * evaluation shader objects."
222 tes_source1 = malloc(strlen(tes_source_template) + 64);
223 tes_source2 = malloc(strlen(tes_source_template) + 64);
225 for(i = 0; i < ARRAY_SIZE(prim_mode); ++i) {
226 for(j = 0; j < ARRAY_SIZE(prim_mode); ++j) {
227 pass = test_tes_layout(prim_mode[i], prim_mode[j],
228 "primitive mode") && pass;
232 for(i = 0; i < ARRAY_SIZE(spacing); ++i) {
233 for(j = 0; j < ARRAY_SIZE(spacing); ++j) {
234 pass = test_tes_layout(spacing[i], spacing[j],
235 "vertex spacing") && pass;
239 for(i = 0; i < ARRAY_SIZE(vertex_order); ++i) {
240 for(j = 0; j < ARRAY_SIZE(vertex_order); ++j) {
241 pass = test_tes_layout(vertex_order[i],
242 vertex_order[j],
243 "vertex order") && pass;
247 free(tes_source1);
248 free(tes_source2);
250 pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
252 piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
256 enum piglit_result
257 piglit_display(void)
259 return PIGLIT_PASS;