ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git] / tests / spec / glsl-1.10 / compiler / assignment-without-rhs.frag
blob75ca9d43a1d001a217cede41300aa987b9f4278b
1 /* [config]
2  * expect_result: fail
3  * glsl_version: 1.10
4  * [end config]
5  */
7 void main()
9         float x = ;
10         gl_FragColor = vec4(0.5);