12 vertex_to_gs = vertex;
19 layout(triangle_strip, max_vertices = 3) out;
32 in vec4 vertex_to_gs[3];
37 for (int i = 0; i < 3; i++) {
38 gl_Position = vertex_to_gs[i];
39 v = vec4(s.r, s.g, s.b, s.a);
66 draw arrays GL_TRIANGLE_FAN 0 4
67 probe all rgba 0.0 1.0 0.0 0.0