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HEAD
ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
mesa_shader_integer_functions
/
compiler
/
sample-qualifier
/
fs-sample-in-uniform-block-disallowed.frag
blob
e35bb10014b464bac97ea776fc73759aff2586e1
1
// [config]
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// expect_result: fail
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// glsl_version: 1.30
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// require_extensions: GL_MESA_shader_integer_functions
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// [end config]
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#version 130
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#extension GL_MESA_shader_integer_functions: require
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uniform things {
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/* not allowed in uniform block */
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sample vec4 x;
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};
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out vec4 out_color;
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void main()
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{
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out_color = vec4(1);
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}
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