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ARB_ubo/referenced-by-shader: pass if shader compiler moves UBOs between shaders
[piglit.git]
/
tests
/
spec
/
mesa_shader_integer_functions
/
compiler
/
sample-qualifier
/
vs-sample-out-qualifier.vert
blob
166a6fd2f1835c83ab707df27046933cf1afb7f2
1
// [config]
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// expect_result: fail
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// glsl_version: 1.30
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// require_extensions: GL_MESA_shader_integer_functions
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// [end config]
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#version 130
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#extension GL_MESA_shader_integer_functions: require
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in vec4 y;
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sample out vec4 x;
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void main()
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{
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x = y;
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gl_Position = y;
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}