tes-gs-max-output: Require GL_ARB_gpu_shader5 to get max GS invocations
commitd145743f50bc5f5ff35293162f4b4d1a5a0ae5f6
authorDanylo Piliaiev <dpiliaiev@igalia.com>
Tue, 29 Dec 2020 12:49:03 +0000 (29 14:49 +0200)
committerMarge Bot <eric+marge@anholt.net>
Wed, 30 Dec 2020 09:36:04 +0000 (30 09:36 +0000)
tree2f4a12307da7e7402966393eec8ba8c7cdae9a7c
parent612ef6f5bb942a150013f802940a27a6851899d6
tes-gs-max-output: Require GL_ARB_gpu_shader5 to get max GS invocations

GL_MAX_GEOMETRY_SHADER_INVOCATIONS doesn't exist in GL3.2 only with
GL_ARB_gpu_shader5

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/440>
tests/spec/arb_tessellation_shader/tes-gs-max-output.cpp