From 2986c462bb8e8914de50109226abc115e5da6ca6 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 3 Jul 2020 15:52:13 -0400 Subject: [PATCH] gl-3.1: use glsl 1.40 for mixed-int-float-fbo 1.50 is opengl 3.2 Reviewed-by: Daniel Stone Part-of: --- tests/spec/gl-3.1/mixed-int-float-fbo.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/spec/gl-3.1/mixed-int-float-fbo.c b/tests/spec/gl-3.1/mixed-int-float-fbo.c index 8dfeccb41..d97e23d70 100644 --- a/tests/spec/gl-3.1/mixed-int-float-fbo.c +++ b/tests/spec/gl-3.1/mixed-int-float-fbo.c @@ -54,7 +54,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN PIGLIT_GL_TEST_CONFIG_END static const char *vs_text = - "#version 150\n" + "#version 140\n" "in vec4 vertex;\n" "void main() \n" "{ \n" @@ -62,7 +62,7 @@ static const char *vs_text = "} \n"; static const char *fs_text = - "#version 150\n" + "#version 140\n" "out ivec4 outputInt;\n" "out vec4 outputFloat;\n" "void main() \n" -- 2.11.4.GIT