2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file fbo-drawbuffers2-colormask.c
30 * Tests that individual color masks per render target with
31 * EXT_draw_buffers2 works.
34 #include "piglit-util.h"
36 int piglit_width
= 128;
37 int piglit_height
= 128;
38 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
45 glGenTextures(1, &tex
);
46 glBindTexture(GL_TEXTURE_2D
, tex
);
47 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA
,
48 piglit_width
, piglit_height
, 0,
49 GL_RGBA
, GL_UNSIGNED_BYTE
, NULL
);
51 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
52 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
54 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT
,
55 GL_COLOR_ATTACHMENT0_EXT
+ i
,
59 assert(glGetError() == 0);
67 GLboolean pass
= GL_TRUE
;
68 GLuint tex0
, tex1
, fb
;
71 float white
[] = {1, 1, 1, 1};
72 float green
[] = {0, 1, 0, 0};
73 float blue
[] = {0, 0, 1, 0};
74 const GLenum attachments
[] = {
75 GL_COLOR_ATTACHMENT0_EXT
,
76 GL_COLOR_ATTACHMENT1_EXT
,
79 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
81 glGenFramebuffersEXT(1, &fb
);
82 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, fb
);
84 tex0
= attach_texture(0);
85 tex1
= attach_texture(1);
87 glDrawBuffersARB(2, attachments
);
89 status
= glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT
);
90 if (status
!= GL_FRAMEBUFFER_COMPLETE_EXT
) {
91 fprintf(stderr
, "fbo incomplete (status = 0x%04x)\n", status
);
92 piglit_report_result(PIGLIT_SKIP
);
96 glClearColor(0.0, 0.0, 0.0, 0.0);
97 glClear(GL_COLOR_BUFFER_BIT
);
99 /* Mask only green in RT 0, blue in RT 1, then try to draw in white */
100 glColorMaskIndexedEXT(0, GL_FALSE
, GL_TRUE
, GL_FALSE
, GL_FALSE
);
101 glColorMaskIndexedEXT(1, GL_FALSE
, GL_FALSE
, GL_TRUE
, GL_FALSE
);
104 piglit_draw_rect(0, 0, piglit_width
, piglit_height
);
106 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT
, 0);
107 glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
109 /* Draw the two textures to halves of the window. */
110 glEnable(GL_TEXTURE_2D
);
111 glTexEnvi(GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_REPLACE
);
112 glBindTexture(GL_TEXTURE_2D
, tex0
);
113 piglit_draw_rect_tex(0, 0,
114 piglit_width
/ 2, piglit_height
,
116 glBindTexture(GL_TEXTURE_2D
, tex1
);
117 piglit_draw_rect_tex(piglit_width
/ 2, 0,
118 piglit_width
, piglit_height
,
120 glDisable(GL_TEXTURE_2D
);
121 glDeleteTextures(1, &tex0
);
122 glDeleteTextures(1, &tex1
);
123 glDeleteFramebuffersEXT(1, &fb
);
125 for (y
= 0; y
< piglit_height
; y
++) {
126 for (x
= 0; x
< piglit_width
; x
++) {
128 if (x
< piglit_width
/ 2)
133 pass
= pass
&& piglit_probe_pixel_rgb(x
, y
, expected
);
139 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
143 piglit_init(int argc
, char **argv
)
147 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
149 piglit_require_extension("GL_EXT_framebuffer_object");
150 piglit_require_extension("GL_ARB_draw_buffers");
151 piglit_require_extension("GL_EXT_draw_buffers2");
153 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &num
);
155 piglit_report_result(PIGLIT_SKIP
);