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28 * Simple test of GL_NV_blend_square functionality. Four squares are drawn
29 * with different blending modes, but all should be rendered with the same
32 * \author Ian Romanick <idr@us.ibm.com>
35 #include "piglit-util.h"
37 int piglit_width
= 400;
38 int piglit_height
= 200;
39 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
40 static const GLfloat Near
= 5.0, Far
= 25.0;
45 GLboolean pass
= GL_TRUE
;
46 int w
= (piglit_width
- 50) / 4;
47 int h
= piglit_height
- 20;
50 float expected
[4] = {0.25, 0.25, 0.25, 0.25};
52 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
54 glClearColor(0.2, 0.2, 0.8, 0);
55 glClear(GL_COLOR_BUFFER_BIT
);
57 glBlendFunc(GL_ONE
, GL_ZERO
);
58 glColor3f(0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5);
59 piglit_draw_rect(start_x
+ next_x
* 0, 10, w
, h
);
61 glBlendFunc(GL_ONE
, GL_ZERO
);
62 glColor3f(0.5, 0.5, 0.5);
63 piglit_draw_rect(start_x
+ next_x
* 1, 10, w
, h
);
64 glBlendFunc(GL_DST_COLOR
, GL_ZERO
);
65 piglit_draw_rect(start_x
+ next_x
* 1, 10, w
, h
);
67 glBlendFunc(GL_SRC_COLOR
, GL_ZERO
);
68 piglit_draw_rect(start_x
+ next_x
* 2, 10, w
, h
);
70 glBlendFunc(GL_ONE
, GL_ZERO
);
71 piglit_draw_rect(start_x
+ next_x
* 3, 10, w
, h
);
72 glBlendFunc(GL_ZERO
, GL_DST_COLOR
);
73 piglit_draw_rect(start_x
+ next_x
* 3, 10, w
, h
);
75 pass
= piglit_probe_pixel_rgb(15 + next_x
* 0, piglit_height
/ 2,
77 pass
= piglit_probe_pixel_rgb(15 + next_x
* 1, piglit_height
/ 2,
79 pass
= piglit_probe_pixel_rgb(15 + next_x
* 2, piglit_height
/ 2,
81 pass
= piglit_probe_pixel_rgb(15 + next_x
* 3, piglit_height
/ 2,
86 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
90 piglit_init(int argc
, char **argv
)
92 if (!GLEW_VERSION_1_4
&& !GLEW_NV_blend_square
) {
93 printf("Sorry, this program requires either OpenGL 1.4 or "
94 "GL_NV_blend_square\n");
95 piglit_report_result(PIGLIT_SKIP
);
98 printf("\nAll 4 quads should be the same color. "
99 "The two on the left are drawn\n"
100 "without NV_blend_square functionality, and "
101 "the two on the right are drawn\n"
102 "with NV_blend_square functionality. If the "
103 "two on the left are dark, but\n"
104 "the two on the right are not, then "
105 "NV_blend_square is broken.\n");
107 glBlendEquation(GL_FUNC_ADD
);