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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
glsl2
/
invariant-06.vert
blob
14db7a15e5a14724e032fa54c4a5feeadda7dcbc
1
/* FAIL -
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*
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* From page 27 (page 33 of the PDF) of the GLSL 1.20 spec:
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*
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* "Only variables output from a vertex shader can be candidates for
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* invariance."
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*/
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#version 120
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invariant uniform vec2 x;
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void main() { }