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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
glsl2
/
tex_lod-05.frag
blob
3d3acb45e4a2015967f966f1b84372a053259214
1
/* FAIL
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* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
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* texture lookup functions are not available in fragment shaders.
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*/
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uniform sampler1DShadow s;
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varying vec4 coord;
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varying float lod;
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void main()
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{
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gl_FragColor = shadow1DProjLod(s, coord, lod);
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}