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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
glsl2
/
tex_lod-13.frag
blob
fc274502cfa2d1f7c0811a7e7317828f663e9aca
1
/* FAIL
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* Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the
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* texture lookup functions are not available in fragment shaders.
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*/
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uniform samplerCube s;
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varying vec3 coord;
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varying float lod;
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void main()
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{
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gl_FragColor = textureCubeLod(s, coord, lod);
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}