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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
TernaryOp.frag
blob
dd36dba5657ef5f8e3c2d0be6d9a697b6b770a4b
1
void main()
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{
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mat4 m;
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vec4 v;
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bool b;
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gl_FragColor = b ? v : m;
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}