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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
TestInclude.frag
blob
21062143b01447ebfe0df40ad7595d2e642aec13
1
void main()
\r
2
{
\r
3
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
\r
4
}
\r