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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
normal.vert
blob
abd7ca7e11c0b8773c29a019adbda510dde61b77
1
void main()
\r
2
{
\r
3
gl_Normal = vec3(1.0,2.0,3.0); // cannot be modified an attribute
\r
4
}
\r