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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
glslparsertest
/
shaders
/
swizzle1.frag
blob
ede009856d7443347b81a14d7fadb16976c75f9e
1
void main()
\r
2
{
\r
3
vec2 v;
\r
4
v.xy = 1.2; // swizzle needs two values, v.xy = vec2(1.2) is correct
\r
5
}
\r