Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / fp-abs-02.c
blob72359c2b060fe73ec7e704448b9ef06fe8c0d440
1 /*
2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
24 /**
25 * \file fp-abs-02.c
26 * Validate the absolute value operand modifier in GL_NV_fragment_program_option
28 * \author Ian Romanick <ian.d.romanick@intel.com>
31 #include "piglit-util.h"
32 #include "piglit-framework.h"
34 #define TEST_ROWS 1
35 #define TEST_COLS 3
36 #define BOX_SIZE 32
38 #define ELEMENTS(x) (sizeof(x) / sizeof(x[0]))
40 int piglit_window_mode = GLUT_DOUBLE;
41 int piglit_width = (((BOX_SIZE+1)*TEST_COLS)+1);
42 int piglit_height = (((BOX_SIZE+1)*TEST_ROWS)+1);
46 static const char cos_shader_source[] =
47 "!!ARBfp1.0\n"
48 "OPTION NV_fragment_program;\n"
49 "ATTRIB input0 = fragment.texcoord[0];\n"
50 "ATTRIB input1 = fragment.texcoord[1];\n"
51 "TEMP R0, R1, R2;\n"
52 "\n"
53 "MOV R2, {0.0, 0.0, 0.0, 1.0};\n"
54 "\n"
55 "# Assume that input1.x is 1.0. COS(PI) is -1. This means\n"
56 "# that R2.y should end up with -1.0.\n"
57 "MUL R0, input1.x, 3.14159265358979323846;\n"
58 "COS R0, R0.x;\n"
59 "DP4 R2.y, R0, 0.25;\n"
60 "\n"
61 "MOV result.color, |R2|;\n"
62 "END\n"
65 static const char sne_shader_source[] =
66 "!!ARBfp1.0\n"
67 "OPTION NV_fragment_program;\n"
68 "ATTRIB input0 = fragment.texcoord[0];\n"
69 "ATTRIB input1 = fragment.texcoord[1];\n"
70 "TEMP R0, R1, R2;\n"
71 "\n"
72 "MOV R2, {0.0, 1.0, 0.0, 1.0};\n"
73 "\n"
74 "# By convention, all components of input0 are < 0.0, and\n"
75 "# input0 = -input1.\n"
76 "# The dot-product compacts the four components into a single\n"
77 "# component. R2.x should be 0.0.\n"
78 "ADD R0, -input1, |input0|;\n"
79 "SNE R1, R0, 0.0;\n"
80 "DP4 R2.x, R1, 1.0;\n"
81 "\n"
82 "# If R2.x is not 0.0 as it should be, set R2.y != 1.0\n"
83 "DP3 R1, R2.xxxx, 1.0;\n"
84 "SUB R2.y, R2, R1;\n"
85 "\n"
86 "MOV result.color, R2;\n"
87 "END\n"
90 static const char addc_shader_source[] =
91 "!!ARBfp1.0\n"
92 "OPTION NV_fragment_program;\n"
93 "ATTRIB input0 = fragment.texcoord[0];\n"
94 "ATTRIB input1 = fragment.texcoord[1];\n"
95 "TEMP R0, R1, R2;\n"
96 "\n"
97 "MOV R2, {0.0, 1.0, 0.0, 1.0};\n"
98 "\n"
99 "# By convention, all components of input0 are < 0.0, and\n"
100 "# input0 = -input1.\n"
101 "# The dot-product compacts the four components into a single\n"
102 "# component. R2.x should be 0.0.\n"
103 "ADDC R0, -input1, |input0|;\n"
104 "MOV R1 (NE), 1.0;\n"
105 "DP4 R2.x, R1, 1.0;\n"
106 "\n"
107 "# If R2.x is not 0.0 as it should be, set R2.y != 1.0\n"
108 "DP3 R1, R2.xxxx, 1.0;\n"
109 "SUB R2.y, R2, R1;\n"
110 "\n"
111 "MOV result.color, R2;\n"
112 "END\n"
115 static const char vert_shader_source[] =
116 "!!ARBvp1.0\n"
117 "ATTRIB iPos = vertex.position;\n"
118 "OUTPUT oPos = result.position;\n"
119 "PARAM mvp[4] = { state.matrix.mvp };\n"
120 "DP4 oPos.x, mvp[0], iPos;\n"
121 "DP4 oPos.y, mvp[1], iPos;\n"
122 "DP4 oPos.z, mvp[2], iPos;\n"
123 "DP4 oPos.w, mvp[3], iPos;\n"
124 "MOV result.texcoord[0], -vertex.color;\n"
125 "MOV result.texcoord[1], vertex.color;\n"
126 "END"
130 * \name Handles to fragment programs.
132 /*@{*/
133 static GLint progs[TEST_COLS];
134 static GLint vert_prog;
135 /*@}*/
138 enum piglit_result
139 piglit_display(void)
141 static const GLfloat color[4] = { 0.0, 1.0, 0.0, 0.0 };
142 enum piglit_result result = PIGLIT_SUCCESS;
143 unsigned i;
145 glClear(GL_COLOR_BUFFER_BIT);
146 glEnable(GL_FRAGMENT_PROGRAM_ARB);
147 glEnable(GL_VERTEX_PROGRAM_ARB);
149 glColor4f(1.0, 0.6, 0.3, 0.1);
151 glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vert_prog);
153 for (i = 0; i < ELEMENTS(progs); i++) {
154 const int x = 1 + (i * (BOX_SIZE + 1));
156 glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, progs[i]);
158 piglit_draw_rect(x, 1, BOX_SIZE, BOX_SIZE);
160 if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2),
161 1 + (BOX_SIZE / 2),
162 color)) {
163 result = PIGLIT_FAILURE;
167 glutSwapBuffers();
168 return result;
172 void
173 piglit_init(int argc, char **argv)
175 (void) argc;
176 (void) argv;
178 piglit_require_vertex_program();
179 piglit_require_fragment_program();
180 piglit_require_extension("GL_NV_fragment_program_option");
181 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
183 progs[0] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB,
184 cos_shader_source);
185 progs[1] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB,
186 sne_shader_source);
187 progs[2] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB,
188 addc_shader_source);
190 vert_prog = piglit_compile_program(GL_VERTEX_PROGRAM_ARB,
191 vert_shader_source);
193 glClearColor(0.5, 0.5, 0.5, 1.0);