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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-algebraic-add-zero-2.shader_test
blob
72332f156a44908423056858446eae9dff571448
1
[require]
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GL >= 2.0
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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gl_Position = gl_Vertex;
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}
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[fragment shader]
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uniform float v;
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void main()
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{
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gl_FragColor = v + vec4(0.0);
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}
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[test]
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uniform float v 0.5
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draw rect -1 -1 2 2
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probe all rgba 0.5 0.5 0.5 0.5