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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-algebraic-mul-zero.shader_test
blob
bf3b178b67e30e62c29e3df88d6c475d77a922d9
1
[require]
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GL >= 2.0
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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gl_Position = gl_Vertex;
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}
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[fragment shader]
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uniform vec4 color;
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void main()
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{
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gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0) - (color * 0.0);
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}
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[test]
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draw rect -1 -1 2 2
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probe rgb 1 1 0.0 1.0 0.0