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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-algebraic-pow-two.shader_test
blob
272a6a3d406de618c9be595991d1c54e11f3ebe2
1
[require]
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GL >= 2.0
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GLSL >= 1.10
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[vertex shader]
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void main()
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{
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gl_Position = gl_Vertex;
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}
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[fragment shader]
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uniform vec4 color;
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void main()
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{
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gl_FragColor = vec4(0.0, pow(color.b, 2.0), 0.0, 0.0);
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}
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[test]
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uniform vec4 color 0.0 0.0 0.5 0.0
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draw rect -1 -1 2 2
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probe rgb 1 1 0.0 0.25 0.0