2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
28 /** @file glsl-arb-fragment-coord-conventions-define.c
30 * Tests that the ARB_fragment_coord_conventions extension define is present
31 * when the extension is exposed.
34 #include "piglit-util.h"
36 int piglit_width
= 100, piglit_height
= 100;
37 int piglit_window_mode
= GLUT_RGB
| GLUT_DOUBLE
;
44 GLboolean pass
= GL_TRUE
;
45 static const float green
[] = {0.0, 1.0, 0.0, 0.0};
47 glClearColor(1.0, 0.0, 0.0, 0.0);
48 glClear(GL_COLOR_BUFFER_BIT
);
50 piglit_draw_rect(0, 0, piglit_width
, piglit_height
);
52 pass
&= piglit_probe_pixel_rgb(15, 15, green
);
56 return pass
? PIGLIT_SUCCESS
: PIGLIT_FAILURE
;
60 piglit_init(int argc
, char **argv
)
64 if (!GLEW_VERSION_2_0
) {
65 printf("Requires OpenGL 2.0\n");
66 piglit_report_result(PIGLIT_SKIP
);
69 piglit_require_extension("GL_ARB_fragment_coord_conventions");
71 piglit_ortho_projection(piglit_width
, piglit_height
, GL_FALSE
);
73 vs
= piglit_compile_shader(GL_VERTEX_SHADER
,
74 "shaders/glsl-mvp.vert");
75 fs
= piglit_compile_shader(GL_FRAGMENT_SHADER
,
76 "shaders/glsl-arb-fragment-coord-conventions-define.frag");
78 prog
= piglit_link_simple_program(vs
, fs
);