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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-const-builtin-ceil.shader_test
blob
9bfb3b5366cfa445bec4c2bb1e276b824a0dd6d3
1
[require]
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GL >= 2.0
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GLSL >= 1.20
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[vertex shader file]
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glsl-mvp.vert
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[fragment shader]
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#version 120
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void main()
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{
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const float x = ceil(-0.5);
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const float y = ceil(0.0);
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const float z = ceil(0.5);
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gl_FragColor = vec4(x, y, z, 1.0);
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}
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[test]
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clear color 0.0 0.0 0.0 0.0
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clear
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ortho
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draw rect 10 10 10 10
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probe rgb 15 15 0.0 0.0 1.0