11 const float sqrt_two_over_two = cos(0.785398163397448);
12 const float one = cos(0.0);
13 const float one_half = cos(-1.0471975511966);
14 gl_FragColor = vec4(sqrt_two_over_two, one, one_half, 1.0);
18 clear color 0.0 0.0 0.0 0.0
22 probe rgb 15 15 0.707106781186548 1.0 0.5