13 const bvec4 res = notEqual(bvec4(true, false, false, true),
14 bvec4(true, true, false, false));
15 gl_FragColor = (res == bvec4(false, true, false, true))
16 ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
20 clear color 0.0 0.0 0.0 0.0
24 probe rgb 15 15 0.0 1.0 0.0