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Add more structure constructor tests.
[piglit/hramrach.git]
/
tests
/
shaders
/
glsl-const-builtin-notEqual-bool.shader_test
blob
6a9e91049dafa73a93199f2ec3f58252aee18655
1
[require]
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GL >= 2.0
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GLSL >= 1.20
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[vertex shader file]
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glsl-mvp.vert
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[fragment shader]
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#version 120
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void main() {
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const bvec3 x = bvec3(false, false, true);
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const bvec3 y = bvec3(false, true, true);
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const bvec3 result = notEqual(x,y);
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gl_FragColor = vec4(result, 1.0);
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}
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[test]
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clear color 0.0 0.0 0.0 0.0
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clear
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ortho
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draw rect 10 10 10 10
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probe rgb 15 15 0.0 1.0 0.0