9 gl_Position = gl_Vertex;
10 color = vec4(gl_Vertex.xy, -gl_Vertex.xy);
17 float r = abs(color.x);
18 float g = abs(color.y);
20 gl_FragColor = vec4(r, g, 0.0, 1.0);
25 relative probe rgb (0.0, 0.0) (1.0, 1.0, 0.0)
26 relative probe rgb (0.1, 0.1) (0.8, 0.8, 0.0)
27 relative probe rgb (0.2, 0.2) (0.6, 0.6, 0.0)
28 relative probe rgb (0.3, 0.3) (0.4, 0.4, 0.0)
29 relative probe rgb (0.4, 0.4) (0.2, 0.2, 0.0)
30 relative probe rgb (0.5, 0.5) (0.0, 0.0, 0.0)
31 relative probe rgb (0.6, 0.6) (0.2, 0.2, 0.0)
32 relative probe rgb (0.7, 0.7) (0.4, 0.4, 0.0)
33 relative probe rgb (0.8, 0.8) (0.6, 0.6, 0.0)
34 relative probe rgb (0.9, 0.9) (0.8, 0.8, 0.0)
35 relative probe rgb (1.0, 1.0) (1.0, 1.0, 0.0)