Add more structure constructor tests.
[piglit/hramrach.git] / tests / shaders / glsl-fs-loop.c
blobaa70e9d1ec91423a0b63b15777d6807027c55d79
1 /*
2 * Copyright © 2009-2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 * Ian Romanick <idr@freedesktop.org>
29 /** @file glsl-fs-loop.c
31 * Tests that loops in the fragment shader work.
33 * Since a value from an attribute is used as a loop counter, the compiler
34 * cannot simply unroll the loop. This verifies that GLSL loops can be
35 * correctly generated in the vertex shader.
37 * This was conceived as a test case for freedesktop.org bug #25173.
40 #include "piglit-util.h"
42 int piglit_width = 100, piglit_height = 100;
43 int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
45 static int color_location;
46 static GLint prog;
48 enum piglit_result
49 piglit_display(void)
51 GLboolean pass = GL_TRUE;
53 float color[] = {1.0, 0.0, 0.0, 0.0};
55 unsigned i;
56 unsigned j;
58 glClearColor(0.5, 0.5, 0.5, 0.5);
59 glClear(GL_COLOR_BUFFER_BIT);
61 for (i = 0; i < 3; i++) {
62 float temp;
63 float line_color[4];
64 unsigned x = 5 + (25 * i);
66 memcpy(line_color, color, sizeof(line_color));
67 for (j = 0; j < 3; j++) {
68 unsigned y = 5 + (25 * j);
70 line_color[3] = (float) j;
72 glUniform4fv(color_location, 1, line_color);
73 piglit_draw_rect(x, y, 20, 20);
75 pass &= piglit_probe_pixel_rgb(x + 5, y + 5, color);
77 temp = line_color[2];
78 line_color[2] = line_color[1];
79 line_color[1] = line_color[0];
80 line_color[0] = temp;
83 temp = color[2];
84 color[2] = color[1];
85 color[1] = color[0];
86 color[0] = temp;
90 glutSwapBuffers();
92 return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
95 void
96 piglit_init(int argc, char **argv)
98 GLint vs, fs;
100 /* Set up projection matrix so we can just draw using window
101 * coordinates.
103 piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
105 if (!GLEW_VERSION_2_0) {
106 printf("Requires OpenGL 2.0\n");
107 piglit_report_result(PIGLIT_SKIP);
110 vs = piglit_compile_shader(GL_VERTEX_SHADER,
111 "shaders/glsl-mvp.vert");
112 fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
113 "shaders/glsl-fs-loop.frag");
115 prog = piglit_link_simple_program(vs, fs);
117 glUseProgram(prog);
119 color_location = glGetUniformLocation(prog, "color");